public override void LoadContent() { _palette1 = PokemonTextureManager.ShiftPalette(_user.Pokemon.GetPalette(), false, 1); _palette2 = PokemonTextureManager.ShiftPalette(_user.Pokemon.GetPalette(), false, 2); LoadTexture("agility"); }
public override void LoadContent() { LoadTexture("aurorabeam"); _userPalettes[0] = _user.Pokemon.GetPalette(); _userPalettes[1] = PokemonTextureManager.ShiftPalette(_userPalettes[0], true, 1); // dark _userPalettes[2] = PokemonTextureManager.ShiftPalette(_userPalettes[0], true, 2); // darker _userPalettes[3] = PokemonTextureManager.ShiftPalette(_userPalettes[0], false, 1); // light _userPalettes[4] = PokemonTextureManager.ShiftPalette(_userPalettes[0], false, 2); // lighter _targetPalettes[0] = _target.Pokemon.GetPalette(); _targetPalettes[1] = PokemonTextureManager.ShiftPalette(_targetPalettes[0], true, 1); // dark _targetPalettes[2] = PokemonTextureManager.ShiftPalette(_targetPalettes[0], true, 2); // darker _targetPalettes[3] = PokemonTextureManager.ShiftPalette(_targetPalettes[0], false, 1); // light _targetPalettes[4] = PokemonTextureManager.ShiftPalette(_targetPalettes[0], false, 2); // lighter }