void Start() { my_transform = transform; in_flight = false; // terrain = GameObject.FindGameObjectWithTag("Terrain").GetComponent<TerrainCollider>(); pokemon_input = GetComponent <PokemonInput>(); }
void Start() { thisPokemon = transform.GetComponent <Pokemon>(); input = transform.GetComponent <PokemonInput>(); dmgCalc = GetComponent <BattleCalculations>(); }