private void ShuffulCard() { for (int i = 1; i <= listBaseCard.Length; i++) { Random random = new Random(); int num = random.Next(1, 53); PokeCard temp = listBaseCard[i - 1]; listBaseCard[i - 1] = listBaseCard[num - 1]; listBaseCard[num - 1] = temp; } }
private void GetBasePokeCard() { listBaseCard = new PokeCard[CardLength * 4]; for (int i = 0; i < Enum.GetNames(typeof(PokeCardFlower)).Length; i++) { for (uint j = 1; j < 14; j++) { listBaseCard[i * CardLength + j - 1] = new PokeCard() { CardFlower = (PokeCardFlower)i, CardValue = j }; } } }