public void Update(double gameTime, PokeBallData pokeBallData) { pokeBallData.Rotation += MathHelper.WrapAngle(pokeBallData.Rotation + 0.1f); counter += gameTime; if (counter > MovementDelayTime) { pokeBallData.Position += speed; if (pokeBallData.Position.X > 55) { speed.X = 0; } speed.Y++; counter = 0; } IsDone = pokeBallData.Position.Y > 100; }
public void Update(double gameTime, PokeBallData pokeBallData) { IsDone = true; }