public void GetRewardCorrectly(int expected, int bet, PokdengInfo.PlayerResult presult) { var player = new Pokdeng(); var result = player.GetReward(bet, presult); Assert.Equal(expected, result); }
public void PlayerThatHasbounceHisResultMustBeUnbounceResultBeforeCompare(PokdengInfo.PlayerResult expected, PokdengInfo.PlayerResult pResult) { var player = new Pokdeng(); var result = player.ConvertToUnbounceResult(pResult); Assert.Equal(expected, result); }
public void PlayersGetSameResultGameResultMustBeDraw(string expected, PokdengInfo.PlayerResult p1Result, PokdengInfo.PlayerResult p2Result) { var player = new Pokdeng(); var result = player.GetWinnerBySpecialResult(p1Result, p2Result); Assert.Equal(expected, result); }
public void PlayerGetMultipleResult(PokdengInfo.PlayerResult expected, int p1CardNo1, int p1CardNo2, int p1CardNo3, string p1CardSymbol1, string p1CardSymbol2, string p1CardSymbol3) { var player = new Pokdeng(); var result = player.GetRewardType(p1CardNo1, p1CardNo2, p1CardNo3, p1CardSymbol1, p1CardSymbol2, p1CardSymbol3); Assert.Equal(expected, result); }
public string GetWinnerBySpecialResult(PokdengInfo.PlayerResult p1Result, PokdengInfo.PlayerResult p2Result) { if (p1Result < p2Result) { return(PokdengInfo.GameResult.Player1Win); } else if (p2Result < p1Result) { return(PokdengInfo.GameResult.Player2Win); } else { return(PokdengInfo.GameResult.Draw); } }
public PokdengInfo.PlayerResult ConvertToUnbounceResult(PokdengInfo.PlayerResult result) { if ((int)result >= 20) { return(PokdengInfo.PlayerResult.Normal); } else if ((int)result >= 10) { return(result - 10); } else { return(result); } }
public int GetReward(int bet, PokdengInfo.PlayerResult result) { switch (result) { case PokdengInfo.PlayerResult.Normal: return(bet); case PokdengInfo.PlayerResult.Pok8: return(bet); case PokdengInfo.PlayerResult.Pok9: return(bet); case PokdengInfo.PlayerResult.Twobounce: return(bet * 2); case PokdengInfo.PlayerResult.ThreeBounce: return(bet * 3); case PokdengInfo.PlayerResult.Tong: return(bet * 5); case PokdengInfo.PlayerResult.Ghost: return(bet * 3); case PokdengInfo.PlayerResult.Set: return(bet * 3); case PokdengInfo.PlayerResult.Pok8Twobounce: return(bet * 2); case PokdengInfo.PlayerResult.Pok9Twobounce: return(bet * 2); case PokdengInfo.PlayerResult.GhostThreeBounce: return(bet * 5); case PokdengInfo.PlayerResult.SetThreeBounce: return(bet * 5); default: return(bet); } }
public void PlayersSetHeMustBeWinThePlayerThatHeGetLowerResult(string expected, PokdengInfo.PlayerResult p1Result, PokdengInfo.PlayerResult p2Result) { var player = new Pokdeng(); var result = player.GetWinnerBySpecialResult(p1Result, p2Result); Assert.Equal(expected, result); }