private void PlaceLevels(Floor floor, Location location)
        {
            const float levelDistance = 75f;
            var         disk          = new PoissonDisk(Random.Next());
            var         points        = disk.SampleRectangle(new Vector2(0, 0), new Vector2(floor.Settings.Width, floor.Settings.Height), levelDistance);

            foreach (var point in points)
            {
                if (!floor.IsPointPassable(point))
                {
                    continue;
                }

                double roll = Random.NextDouble();

                var returnWarp = new Warp(location, point);

                floor.Tiles[point] = roll > 0.5
                    ? GenerateWarp(ParentWorld.DungeonGenerator, LocationType.Dungeon, returnWarp, Sprites.LadderDown)
                    : GenerateWarp(ParentWorld.CaveGenerator, LocationType.Cave, returnWarp, Sprites.LadderDown);
            }
        }
        private void PlantTrees(Floor floor)
        {
            const float baseTreeDistance = 10f;
            var         disk             = new PoissonDisk(Random.Next());
            var         points           = disk.SampleRectangle(new Vector2(0, 0), new Vector2(floor.Settings.Width, floor.Settings.Height), baseTreeDistance);

            foreach (var point in points)
            {
                if (floor.Tiles[point] is WaterTile)
                {
                    continue;
                }

                double roll = Random.NextDouble();

                bool plantTree = false;

                switch (floor.Tiles[point].SpriteId)
                {
                case Sprites.Sand:
                    plantTree = roll < 0.1;
                    break;

                case Sprites.ValleyGrass:
                    plantTree = roll < 0.5;
                    break;

                case Sprites.ForestGrass:
                    plantTree = roll < 0.9;
                    break;
                }

                if (plantTree)
                {
                    floor.Entities.Add(point, new Tree(Sprites.Reserved));
                }
            }
        }