public void PaintTopInGame(ClipState clipState) { if (Hud.Render.UiHidden) { return; } if (clipState != ClipState.BeforeClip) { return; } if ((Hud.Game.MapMode == MapMode.WaypointMap) || (Hud.Game.MapMode == MapMode.ActMap)) { return; } if (!ShowInTown && Hud.Game.IsInTown) { return; } if (!ShowOutOfTown && !Hud.Game.IsInTown) { return; } var uiRect = Hud.Render.InGameBottomHudUiElement.Rectangle; var w = Hud.Window.Size.Height * 0.017f; var h = Hud.Window.Size.Height * 0.014f; var x = uiRect.Left + uiRect.Width * 0.09f; var y = uiRect.Bottom - h - (Hud.Window.Size.Height / 600); EliteDecorator.Paint(x + w * 0, y, w, h, HorizontalAlign.Center); PhysicalDecorator.Paint(x + w * 1, y, w, h, HorizontalAlign.Center); FireDecorator.Paint(x + w * 2, y, w, h, HorizontalAlign.Center); LightningDecorator.Paint(x + w * 3, y, w, h, HorizontalAlign.Center); ColdDecorator.Paint(x + w * 4, y, w, h, HorizontalAlign.Center); PoisonDecorator.Paint(x + w * 5, y, w, h, HorizontalAlign.Center); ArcaneDecorator.Paint(x + w * 6, y, w, h, HorizontalAlign.Center); HolyDecorator.Paint(x + w * 7, y, w, h, HorizontalAlign.Center); }
public void PaintTopInGame(ClipState clipState) { if (Hud.Render.UiHidden) { return; } if (clipState != ClipState.BeforeClip) { return; } if (!ShowInTown && Hud.Game.IsInTown) { return; } if (!ShowOutOfTown && !Hud.Game.IsInTown) { return; } var uiRect = Hud.Render.GetUiElement("Root.NormalLayer.game_dialog_backgroundScreenPC.game_window_hud_overlay").Rectangle; var w = Hud.Window.Size.Height * 0.017f; var h = Hud.Window.Size.Height * 0.014f; var x = uiRect.Left + uiRect.Width * 0.09f; var y = uiRect.Bottom - h - (Hud.Window.Size.Height / 600); EliteDecorator.Paint(x + w * 0, y, w, h, HorizontalAlign.Center); PhysicalDecorator.Paint(x + w * 1, y, w, h, HorizontalAlign.Center); FireDecorator.Paint(x + w * 2, y, w, h, HorizontalAlign.Center); LightningDecorator.Paint(x + w * 3, y, w, h, HorizontalAlign.Center); ColdDecorator.Paint(x + w * 4, y, w, h, HorizontalAlign.Center); PoisonDecorator.Paint(x + w * 5, y, w, h, HorizontalAlign.Center); ArcaneDecorator.Paint(x + w * 6, y, w, h, HorizontalAlign.Center); HolyDecorator.Paint(x + w * 7, y, w, h, HorizontalAlign.Center); }
public IFighter CreateFighter(int lives, int attack, int defense, IEnumerable <string> options) { IFighter fighter = new Fighter(lives, attack, defense); foreach (var option in options) { switch (option) { case DOUBLE_HANDED: fighter = new DoubleHandedDecorator(fighter); break; case MINION: fighter = new MinionDecorator(fighter, fighter.Lives / 2, fighter.AttackValue / 2); break; case POISON: fighter = new PoisonDecorator(fighter, 10); break; case SHIELD: fighter = new ShieldDecorator(fighter, 3); break; case SHOTGUN: fighter = new ShotgunDecorator(fighter); break; case STRENGTHEN: fighter = new StrengthenDecorator(fighter); break; } } return(fighter); }