public Room(int _id, Server _server, ServerMessageHandler _sender, int _maxPlayers, RoomLogger logger) { maxPlayers = _maxPlayers; numPlayers = 0; sender = _sender; server = _server; started = false; record = ""; id = _id; activatedSwitchGroups = new List <int>(); systemsManager = new RoomSystems(); obstacleManager = new RoomObstacles(); objectManager = new RoomDestroyedObjects(); poisHandler = new PoisHandler(); players = new List <NetworkPlayer>(); switchs = new List <RoomSwitch>(); enemies = new List <NetworkEnemy>(); deathGameObject = new List <string>(); hpManager = new RoomHpMp(this); if (logger == null) { log = new RoomLogger(this.id); } else { log = logger; } sceneToLoad = Server.instance.sceneToLoad; }
public void Reset() { systemsManager.Reset(); obstacleManager.Reset(); objectManager.Reset(); poisHandler.Reset(); activatedSwitchGroups = new List <int>(); enemies = new List <NetworkEnemy>(); switchs = new List <RoomSwitch>(); hpManager = new RoomHpMp(this); objectManager = new RoomDestroyedObjects(); poisHandler = new PoisHandler(); }