public static JobHandle RandomPointsInSphere(LVector3 center, LFloat radius, Lockstep.UnsafeECS.NativeArray <LVector3> points, JobHandle inputDeps) { var pointsInSphereJob = new PointsInSphere { Radius = radius, Center = center, Points = points }; var pointsInSphereJobHandle = pointsInSphereJob.Schedule(inputDeps); return(pointsInSphereJobHandle); }
public static JobHandle RandomPointsInSphere(float3 center, float radius, NativeArray <float3> points, JobHandle inputDeps) { var pointsInSphereJob = new PointsInSphere { Radius = radius, Center = center, Points = points }; var pointsInSphereJobHandle = pointsInSphereJob.Schedule(inputDeps); return(pointsInSphereJobHandle); }