void Start()
	{
		pContr = GameObject.FindWithTag("Player").GetComponent<PlayerController>();
		scrPC = GetComponent<PointingCamera>();
		scrMOI = GetComponent<MouseOrbitImproved>();
		mLook = GameObject.FindWithTag("Player").GetComponent<MouseLook>();
	}
	// Use this for initialization
	void Start () 
	{
		Vector3 angles = transform.eulerAngles;
		x = angles.y;
		y = angles.x;
		
		rigidbody = GetComponent<Rigidbody>();
		
		// Make the rigid body not change rotation
		if (rigidbody != null)
		{
			rigidbody.freezeRotation = true;
		}

		scrPIC = gameObject.GetComponent<PointingCamera>();
	}