void OnEnable() { PointerHitResolver.Subscribe(_collider, this); }
void OnDisable() { PointerHitResolver.Unsubscribe(_collider, this); }
private void OnEnable() { PointerHitResolver.Subscribe(_pointerInputCollider, _orbitalityUserMissileInput); _planetBarManager.AddRange(_planets); }
private void OnDisable() { PointerHitResolver.Unsubscribe(_pointerInputCollider, _orbitalityUserMissileInput); _planetBarManager.RemoveRange(_planets); }
void OnEnable() { PauseManager.PauseChanged += PauseManagerOnPauseChanged; PointerHitResolver.Subscribe(_collider, this); }