예제 #1
0
 void OnEnable()
 {
     PointerHitResolver.Subscribe(_collider, this);
 }
예제 #2
0
 void OnDisable()
 {
     PointerHitResolver.Unsubscribe(_collider, this);
 }
예제 #3
0
 private void OnEnable()
 {
     PointerHitResolver.Subscribe(_pointerInputCollider, _orbitalityUserMissileInput);
     _planetBarManager.AddRange(_planets);
 }
예제 #4
0
 private void OnDisable()
 {
     PointerHitResolver.Unsubscribe(_pointerInputCollider, _orbitalityUserMissileInput);
     _planetBarManager.RemoveRange(_planets);
 }
예제 #5
0
 void OnEnable()
 {
     PauseManager.PauseChanged += PauseManagerOnPauseChanged;
     PointerHitResolver.Subscribe(_collider, this);
 }