void HandleMouseButton(int buttonIndex, PointerControl buttonEnumValue) { if (Input.GetMouseButtonDown(buttonIndex)) { if (UnityEngine.EventSystems.EventSystem.current != null && UnityEngine.Cursor.lockState != CursorLockMode.Locked && UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()) { m_Ignore = true; } else { SendClickEvent(buttonEnumValue, true); } } if (Input.GetMouseButtonUp(buttonIndex)) { if (m_Ignore) { m_Ignore = false; } else { SendClickEvent(buttonEnumValue, false); } } }
// Use this for initialization void Start() { OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent <ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Awake() { OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("MainPlayer").transform.Find("ProjectionRoot").GetComponent<ProjectionRoot>(); //pr2 = GameObject.Find("ERL Controller 2").transform.Find("ProjectionRoot").GetComponent<ProjectionRoot>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Awake() { OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("MainPlayer").transform.Find("ProjectionRoot").GetComponent <ProjectionRoot>(); //pr2 = GameObject.Find("ERL Controller 2").transform.Find("ProjectionRoot").GetComponent<ProjectionRoot>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization private void Start() { lockedIn = false; anim = GetComponent<Animator>(); pointerControl = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); pickupObject = GameObject.Find("MainPlayer").GetComponent<PickupObject>(); initialPosition = transform.position; initialRotation = transform.rotation; }
// Use this for initialization private void Start() { lockedIn = false; anim = GetComponent <Animator>(); pointerControl = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); pickupObject = GameObject.Find("MainPlayer").GetComponent <PickupObject>(); initialPosition = transform.position; initialRotation = transform.rotation; }
void SendClickEvent(PointerControl controlIndex, bool clicked) { ////REVIEW: should this be a pointer-specific event type? var inputEvent = InputSystem.CreateEvent <GenericControlEvent>(); inputEvent.deviceType = typeof(Mouse); inputEvent.deviceIndex = 0; inputEvent.controlIndex = (int)controlIndex; inputEvent.value = clicked ? 1.0f : 0.0f; InputSystem.QueueEvent(inputEvent); }
private void SendPointerClickEvent(PointerControl controlIndex, bool clicked, float time) { var inputEvent = InputSystem.CreateEvent <GenericControlEvent>(); inputEvent.time = time; inputEvent.deviceType = typeof(Touchscreen); inputEvent.deviceIndex = 0; ////FIXME: must be right index for us inputEvent.controlIndex = (int)controlIndex; inputEvent.value = clicked ? 1.0f : 0.0f; InputSystem.QueueEvent(inputEvent); }
// Use this for initialization void Start() { if (Settings.debug) { gameObject.SetActive(false); return; } OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent <ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { if(Settings.debug) { gameObject.SetActive(false); return; } OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization private void Start() { holding = false; totalRotationZ = 0.0f; pointerControl = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); playerTeaCeremony = GameObject.Find("MainPlayer").GetComponent <PlayerTeaCeremony>(); if (!Settings.start_allow_actions) { this.enabled = false; } }
// Update is called once per frame void Update() { if (projectionRoot == null) { if (GameObject.Find("ProjectionRoot")) { projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); } } if (pointerRoot == null) { if(GameObject.Find("PointerRoot")) pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); } if (projectionRoot.whichCameraToViewFrom == ViewUpdate.viewType.center){ /* OSCHandler.Instance.UpdateLogs(); List<UnityOSC.OSCPacket> packets=OSCHandler.Instance.Servers["HeadTracker"].packets; if (packets.Count>0) Debug.Log (packets[0].Address); */ OSCHandler.Instance.UpdateLogs(); List<string> server_messages = OSCHandler.Instance.Servers["HeadTracker"].log; foreach (string msg in server_messages){ //Debug.Log (msg); //parse message and update tracker position string[] words = msg.Split(' '); //convert Vicon coordinates to Unity coordinates projectionRoot.UpdateTrackerPosition(float.Parse(words[5]),float.Parse(words[7]), float.Parse(words[6])); //14, 15, 16 = H, P, R // rotate X = pitch // rotate Y = heading // rotate Z = roll if (pointerRoot) pointerRoot.UpdatePointer (float.Parse(words[11]), float.Parse(words[13]), float.Parse(words[12]), float.Parse(words[15]), float.Parse(words[14]), float.Parse(words[16])); } } }
public void ResetReferences() { projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); }
public void ResetReferences() { projectionRoot = GameObject.Find("ProjectionRoot").GetComponent <ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); }
// Use this for initialization private void Start() { holding = false; totalRotationZ = 0.0f; pointerControl = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); playerTeaCeremony = GameObject.Find("MainPlayer").GetComponent<PlayerTeaCeremony>(); if(!Settings.start_allow_actions) { this.enabled = false; } }
void Awake() { s_ins = this; }