예제 #1
0
    // Update is called once per frame
    void Update()
    {
        float     percent;
        Frame     frame     = controller.Frame();
        Pointable pointable = frame.Pointables.Frontmost;
        //Vector direction = pointable.Direction;
        //float length = pointable.Length;
        //float width = pointable.Width;
        //Vector stabilizedPosition = pointable.StabilizedTipPosition;
        Vector position = pointable.TipPosition;

        //Vector speed = pointable.TipVelocity;
        //float touchDistance = pointable.TouchDistance;
        Pointable.Zone zone = pointable.TouchZone;

        Vector3 pointerPos     = gameObject.transform.position + _leapManager.pointerPositionWorld + (gameObject.transform.rotation * Vector3.forward * 10.0f);
        Vector2 screenPosition = myCam.WorldToScreenPoint(pointerPos);

        Ray clicker = myCam.ScreenPointToRay(screenPosition);

        if (Physics.Raycast(clicker, out hit, float.MaxValue, hitMask))
        {
            if (hit.collider.gameObject.name == "Restart")
            {
                if (lastHover != "Restart")
                {
                    lastHover = "Restart";
                    timer     = 0f;
                }

                else
                {
                    timer += Time.deltaTime;
                    if (timer >= 3f)
                    {
                        Application.LoadLevel("Map");
                    }

                    else
                    {
                        percent = timer / 3f;
                        cursor.renderer.material.color = Color.Lerp(startcolor, endcolor, percent);
                    }
                }
            }

            else if (hit.collider.gameObject.name == "Menu")
            {
                if (lastHover != "Menu")
                {
                    lastHover = "Menu";
                    timer     = 0f;
                }

                else
                {
                    timer += Time.deltaTime;

                    if (Time.time + timer >= Time.time + 3f)
                    {
                        Application.LoadLevel("Startscreen");
                    }

                    else
                    {
                        percent = timer / 3f;
                        cursor.renderer.material.color = Color.Lerp(startcolor, endcolor, percent);
                    }
                }
            }

            else if (hit.collider.gameObject.name == "Next")
            {
                if (lastHover != "Next")
                {
                    lastHover = "Next";
                    timer     = 0f;
                }

                else
                {
                    timer += Time.deltaTime;

                    if (Time.time + timer >= Time.time + 3f)
                    {
                        Application.LoadLevel("Level 2");
                    }

                    else
                    {
                        percent = timer / 3f;
                        cursor.renderer.material.color = Color.Lerp(startcolor, endcolor, percent);
                    }
                }
            }
            else
            {
                timer     = 0f;
                lastHover = "";
                percent   = timer / 3f;
                cursor.renderer.material.color = startcolor;
            }
        }

        else
        {
            cursor.renderer.material.color = startcolor;
        }
    }
예제 #2
0
파일: LeapManager.cs 프로젝트: Krewn/LIOS
    void Update()
    {
        if(leapInitialized && leapController != null)
        {
            Leap.Frame frame = leapController.Frame();

            if(frame.IsValid && (frame.Id != lastFrameID))
            {
                leapFrame = frame;
                lastFrameID = leapFrame.Id;
                leapFrameCounter++;

                // fix unfinished leap gesture progress
                if(fCircleProgress > 0f && fCircleProgress < 1f)
                    fCircleProgress = 0f;
                if(fSwipeProgress > 0f && fSwipeProgress < 1f)
                    fSwipeProgress = 0f;
                if(fKeyTapProgress > 0f && fKeyTapProgress < 1f)
                    fKeyTapProgress = 0f;
                if(fScreenTapProgress > 0f && fScreenTapProgress < 1f)
                    fScreenTapProgress = 0f;

                // get a suitable pointable
                leapPointable = leapFrame.Pointable(leapPointableID);

                if(!leapPointable.IsValid)
                    leapPointable = leapFrame.Pointables.Frontmost;

                Leap.Vector stabilizedPosition = Leap.Vector.Zero;
                Leap.Hand handPrim = leapFrame.Hands.Count > 0 ? leapFrame.Hands[leapFrame.Hands.Count - 1] : null;

                if(leapPointable != null && leapPointable.IsValid &&
                    leapPointable.Hand != null && leapPointable.Hand.IsValid &&
                    handPrim != null && leapPointable.Hand.Id == handPrim.Id)
                {
                    leapPointableID = leapPointable.Id;
                    leapPointableHandID = leapPointable.Hand != null && leapPointable.Hand.IsValid ? leapPointable.Hand.Id : 0;

                    leapPointablePos = LeapToUnity(leapPointable.StabilizedTipPosition, true);
                    leapPointableDir = LeapToUnity(leapPointable.Direction, false);
                    //leapPointableQuat = Quaternion.LookRotation(leapPointableDir);

                    leapPointableZone = leapPointable.TouchZone;
                    //stabilizedPosition = leapPointable.StabilizedTipPosition;

                    leapHand = leapPointable.Hand;
                    leapHandID = leapHand.Id;
                }
                else
                {
                    leapPointableID = 0;
                    leapPointable = null;

                    // get leap hand
                    leapHand = leapFrame.Hand(leapHandID);
                    if(leapHand == null || !leapHand.IsValid)
                    {
                        leapHandID = 0;

                        if(leapFrame.Hands.Count > 0)
                        {
                            for(int i = leapFrame.Hands.Count - 1; i >= 0; i--)
                            {
                                leapHand = leapFrame.Hands[i];

                                if(leapHand.IsValid /**&& leapHand.Fingers.Count > 0*/)
                                {
                                    leapHandID = leapHand.Id;
                                    break;
                                }
                            }
                        }
                    }

                }

                if(leapHandID != 0)
                {
                    leapHandPos = LeapToUnity(leapHand.StabilizedPalmPosition, true);
                    stabilizedPosition = leapHand.StabilizedPalmPosition;
                    leapHandFingersCount = leapHand.Fingers.Count;
                }

                // estimate the cursor coordinates
                if(stabilizedPosition != Leap.Vector.Zero)
                {
                    Leap.InteractionBox iBox = frame.InteractionBox;
                    Leap.Vector normalizedPosition = iBox.NormalizePoint(stabilizedPosition);

                    cursorNormalPos.x = normalizedPosition.x;
                    cursorNormalPos.y = normalizedPosition.y;
                    cursorScreenPos.x = cursorNormalPos.x * UnityEngine.Screen.width;
                    cursorScreenPos.y = cursorNormalPos.y * UnityEngine.Screen.height;
                }

                // do fingers count filter
                if(leapHandID != fingersCountHandID)
                {
                    fingersCountHandID = leapHandID;
                    fingersCountPrev = -1;
                    fingersCountPrevPrev = -1;

                    handGripDetected = false;
                    fingersCountFilter.Reset();
                }

                if(leapHandID != 0)
                {
                    fingersCountFiltered = leapHandFingersCount;
                    fingersCountFilter.UpdateFilter(ref fingersCountFiltered);

                    if((leapFrameCounter - handGripFrameCounter) >= FramesToSkip)
                    {
                        handGripFrameCounter = leapFrameCounter;
                        int fingersCountNow = (int)(fingersCountFiltered + 0.5f);
                        //int fingersCountNow = leapHandFingersCount;

                        if(fingersCountPrev == fingersCountPrevPrev)
                        {
                            if(!handGripDetected)
                            {
                                if(fingersCountNow < fingersCountPrev)
                                {
                                    Finger leftFinger = leapHand.Finger(leapHandLFingerId);
                                    Finger rightFinger = leapHand.Finger(leapHandRFingerId);
                                    bool bThumbOff = !LeftHandedUser ? leapHandLFingerId != 0 && (leftFinger == null || !leftFinger.IsValid) :
                                        leapHandRFingerId != 0 && (rightFinger == null || !rightFinger.IsValid);

                                    if(bThumbOff)
                                    {
                                        handGripDetected = true;
                                        handGripFingersCount = fingersCountPrev;
                                    }
                                }
                                else
                                {
                                    leapHandLFingerId = leapHand != null && leapHand.Fingers.Count > 0 ? leapHand.Fingers.Leftmost.Id : 0;
                                    leapHandRFingerId = leapHand != null && leapHand.Fingers.Count > 0 ? leapHand.Fingers.Rightmost.Id : 0;
                                }
                            }
                            else
                            {
                                if(fingersCountNow >= fingersCountPrev/**handGripFingersCount*/)
                                {
                                    Finger leftFinger = leapHand.Finger(leapHandLFingerId);
                                    Finger rightFinger = leapHand.Finger(leapHandRFingerId);

                                    bool bThumbOn = !LeftHandedUser ? (leftFinger != null && leftFinger.IsValid) :
                                        (rightFinger != null && rightFinger.IsValid);

                                    if(bThumbOn || fingersCountNow >= handGripFingersCount)
                                    {
                                        handGripDetected = false;
                                    }
                                }
                                else if(leapHand == null || !leapHand.IsValid)
                                {
                                    // stop pinching if the hand is lost
                                    handGripDetected = false;
                                }
                            }
                        }

                        fingersCountPrevPrev = fingersCountPrev;
                        fingersCountPrev = fingersCountNow;
                    }
                }

                if(Time.realtimeSinceStartup >= gestureTrackingAtTime)
                {
                    GestureList gestures = frame.Gestures ();
                    for (int i = 0; i < gestures.Count; i++)
                    {
                        Gesture gesture = gestures[i];

                        switch (gesture.Type)
                        {
                            case Gesture.GestureType.TYPECIRCLE:
                                CircleGesture circle = new CircleGesture(gesture);

                                if((leapFrameCounter - iCircleFrameCounter) >= FramesToSkip &&
                                    iCircleGestureID != circle.Id &&
                                    circle.State == Gesture.GestureState.STATESTOP)
                                {
                                    iCircleFrameCounter = leapFrameCounter;
                                    iCircleGestureID = circle.Id;
                                    fCircleProgress = 1f;

                                    gestureTrackingAtTime = Time.realtimeSinceStartup + MinTimeBetweenGestures;
                                }
                                else if(circle.Progress < 1f)
                                {
                                    fCircleProgress = circle.Progress;
                                }
                                break;

                            case Gesture.GestureType.TYPESWIPE:
                                SwipeGesture swipe = new SwipeGesture(gesture);

                                if((leapFrameCounter - iSwipeFrameCounter) >= FramesToSkip &&
                                    iSwipeGestureID != swipe.Id &&
                                    swipe.State == Gesture.GestureState.STATESTOP)
                                {
                                    iSwipeFrameCounter = leapFrameCounter;
                                    iSwipeGestureID = swipe.Id;
                                    fSwipeProgress = 1f;  // swipe.Progress

                                    gestureTrackingAtTime = Time.realtimeSinceStartup + MinTimeBetweenGestures;

                                    leapSwipeDir = LeapToUnity(swipe.Direction, false);
                                    leapSwipeSpeed = LeapToUnity(swipe.Position - swipe.StartPosition, true);

                                    if(swipe.DurationSeconds != 0)
                                        leapSwipeSpeed /= swipe.DurationSeconds;
                                    else
                                        leapSwipeSpeed = Vector3.zero;
                                }
                                else if(swipe.State != Gesture.GestureState.STATESTOP)
                                {
                                    fSwipeProgress = 0.5f;
                                }
                                break;

                            case Gesture.GestureType.TYPEKEYTAP:
                                KeyTapGesture keytap = new KeyTapGesture (gesture);

                                if((leapFrameCounter - iKeyTapFrameCounter) >= FramesToSkip &&
                                    iKeyTapGestureID != keytap.Id &&
                                    keytap.State == Gesture.GestureState.STATESTOP)
                                {
                                    iKeyTapFrameCounter = leapFrameCounter;
                                    iKeyTapGestureID = keytap.Id;
                                    fKeyTapProgress = 1f;

                                    gestureTrackingAtTime = Time.realtimeSinceStartup + MinTimeBetweenGestures;
                                }
                                else if(keytap.Progress < 1f)
                                {
                                    fKeyTapProgress = keytap.Progress;
                                }
                                break;

                            case Gesture.GestureType.TYPESCREENTAP:
                                ScreenTapGesture screentap = new ScreenTapGesture (gesture);

                                if((leapFrameCounter - iScreenTapFrameCounter) >= FramesToSkip &&
                                    iScreenTapGestureID != screentap.Id &&
                                    screentap.State == Gesture.GestureState.STATESTOP)
                                {
                                    iScreenTapFrameCounter = leapFrameCounter;
                                    iScreenTapGestureID = screentap.Id;
                                    fScreenTapProgress = 1f;

                                    gestureTrackingAtTime = Time.realtimeSinceStartup + MinTimeBetweenGestures;
                                }
                                else if(screentap.Progress < 1f)
                                {
                                    fScreenTapProgress = screentap.Progress;
                                }
                                break;

                            default:
                                Debug.LogError("Unknown gesture type.");
                                break;
                        }
                    }

                    // check for extra gestures
                    int listGestureSize = extraGesturesData.Count;
                    float timestampNow = Time.realtimeSinceStartup;

                    for(int g = 0; g < listGestureSize; g++)
                    {
                        LeapExtraGestures.ExtraGestureData gestureData = extraGesturesData[g];

                        if(timestampNow >= gestureData.startTrackingAtTime)
                        {
                            LeapExtraGestures.CheckForGesture(ref gestureData, Time.realtimeSinceStartup, this);
                            extraGesturesData[g] = gestureData;

                            if(gestureData.complete)
                            {
                                gestureTrackingAtTime = Time.realtimeSinceStartup + MinTimeBetweenGestures;
                            }
                        }
                    }
                }

                if(DebugCamera)
                {
                    DoDisplayFingers();
                }
            }
        }
    }