// Start is called before the first frame update void Start() { Point_star_1 = GameObject.Find("Aim Point 1"); Point_star_2 = GameObject.Find("Aim Point 2"); Point_star_3 = GameObject.Find("Aim Point 3"); //P_camera = GameObject.Find("Main Camera"); Point_star_2.SetActive(false); Point_star_3.SetActive(false); }
public void Point_Method(int Point_State) { if (Point_State == 1) { Point_star_1.SetActive(false); Point_star_2.SetActive(true); // P_camera.GetComponent<Camera>().fieldOfView = 20; } if (Point_State == 2) { Point_star_1.SetActive(true); Point_star_2.SetActive(false); // P_camera.GetComponent<Camera>().fieldOfView = 60; } }