// Update is called once per frame void Update() { if (colisionOffLevel.GetTeamNumber() == 1) { if (rbBall.velocity.x > 0.05f) { velocityHigh = true; } if (rbBall.velocity.x < 0.2f && velocityHigh && shootBoolBlue) { velocityHigh = false; shootBoolBlue = false; zForce = 0; aim_Arrow.enabled = true; aim_PlaceHolder.enabled = true; aim.value = 0; colisionOffLevel.resetGame(); } } else if (colisionOffLevel.GetTeamNumber() == 0) { if (rbBall.velocity.x < -0.05f) { velocityHigh = true; } if (rbBall.velocity.x > -0.2f && velocityHigh && shootBoolRed) { velocityHigh = false; shootBoolRed = false; zForce = 0; aim_Arrow.enabled = true; aim_PlaceHolder.enabled = true; aim.value = 0; colisionOffLevel.resetGame(); } } if (!point.GetGameOver()) { string buttonInput = ""; string buttonAngleLeft = ""; string buttonAngleRight = ""; if (colisionOffLevel.GetTeamNumber() == 0) { buttonInput = "Fire1"; buttonAngleLeft = "HorizontalLeft"; buttonAngleRight = "HorizontalRight"; } else if (colisionOffLevel.GetTeamNumber() == 1) { buttonInput = "Fire2"; buttonAngleLeft = "HorizontalLeft2"; buttonAngleRight = "HorizontalRight2"; } //Increases z force if (Input.GetButton(buttonInput)) { if (zForce < maxShootForce) { zForce += 10; //Slider force react aim.value = zForce; } else if (zForce >= maxShootForce) { if (!colisionOffLevel.GetBallInMotion()) { colisionOffLevel.SetBallInMotion(); zForce = maxShootForce; if (colisionOffLevel.GetTeamNumber() == 1) { shootBoolBlue = true; GetComponent <Rigidbody>().AddRelativeForce(zForce, 0, 0); } else if (colisionOffLevel.GetTeamNumber() == 0) { shootBoolRed = true; GetComponent <Rigidbody>().AddRelativeForce(-zForce, 0, 0); } aim_Arrow.enabled = false; aim_PlaceHolder.enabled = false; } } else if (zForce < minShootForce) { zForce = minShootForce; } } // Add more movement features by adding rotation //Rotate left if (Input.GetKey("a")) { // rotate 1 degree left transform.Rotate(0, -1, 0); } if (Input.GetButtonUp(buttonInput)) { if (!colisionOffLevel.GetBallInMotion()) { colisionOffLevel.SetBallInMotion(); if (colisionOffLevel.GetTeamNumber() == 1) { shootBoolBlue = true; GetComponent <Rigidbody>().AddRelativeForce(zForce, 0, 0); } else if (colisionOffLevel.GetTeamNumber() == 0) { shootBoolRed = true; GetComponent <Rigidbody>().AddRelativeForce(-zForce, 0, 0); } aim_Arrow.enabled = false; aim_PlaceHolder.enabled = false; } } if (Input.GetKey("left")) { // rotate 1 degree left transform.Rotate(0, -1, 0); } //Joystick if (Input.GetButton(buttonAngleLeft)) { // rotate 1 degree left transform.Rotate(0, -1, 0); } //Joystick if (Input.GetButton(buttonAngleRight)) { // rotate 1 degree right transform.Rotate(0, 1, 0); } if (Input.GetKey("d")) { // rotate 1 degree right transform.Rotate(0, 1, 0); } } }