private static PointDouble GetMoveHandleCanvasOffset(PointInt32 originPoint, double hairWidth, SizeDouble moveHandleActualSize) { VectorDouble vec = new VectorDouble(1.0, 1.0); VectorDouble num3 = (VectorDouble)(VectorDouble.Normalize(vec) * (hairWidth * 25.0)); double x = UIUtil.ScaleWidth(num3.X); VectorDouble num4 = new VectorDouble(x, UIUtil.ScaleHeight(num3.Y)); PointDouble num5 = new PointDouble((double)(originPoint.X + 1), (double)(originPoint.Y + 1)); PointDouble pt = num5 + num4; return(PointDouble.Offset(pt, -moveHandleActualSize.Width / 2.0, -moveHandleActualSize.Height / 2.0)); }
private static PointDouble GetMoveHandleCanvasOffset(PointDouble gradientStartPoint, PointDouble gradientEndPoint, double hairWidth, SizeDouble moveHandleActualSize) { VectorDouble num2; VectorDouble num = (VectorDouble)(gradientEndPoint - gradientStartPoint); if (num.LengthSquared <= double.Epsilon) { num2 = new VectorDouble(1.0, 1.0); } else { num2 = num; } VectorDouble num4 = (VectorDouble)(VectorDouble.Normalize(num2) * (hairWidth * 35.0)); double x = UIUtil.ScaleWidth(num4.X); VectorDouble num5 = new VectorDouble(x, UIUtil.ScaleHeight(num4.Y)); PointDouble pt = gradientEndPoint + num5; return(PointDouble.Offset(pt, -moveHandleActualSize.Width / 2.0, -moveHandleActualSize.Height / 2.0)); }