// Use this for initialization void Start() { points = FindObjectOfType <PointCollectionScript>(); agent = GetComponent <NavMeshAgent>(); error = points.error; end = FindObjectOfType <EndPointScript>(); player = FindObjectOfType <PlayerScript>(); }
// Use this for initialization void Start() { points = FindObjectOfType <PointCollectionScript>(); ui = FindObjectOfType <UIScript>(); }