예제 #1
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        TimeSystem.OnTimeStarted += SetAwardTrue;
        TimeSystem.OnTimeEnded   += SetAwardFalse;
    }
예제 #2
0
 private void OnDestroy()
 {
     Instance = null;
     TimeSystem.OnTimeStarted -= SetAwardTrue;
     TimeSystem.OnTimeEnded   -= SetAwardFalse;
 }