public override void OnDelayedWorldLoadFinished() { Overwatch.Log("CleanupPlumbbobs"); List <PlumbBob> list = new List <PlumbBob>(); foreach (PlumbBob plumbbob in Sims3.Gameplay.Queries.GetObjects <PlumbBob>()) { if (plumbbob.Charred) { Overwatch.Log(" Uncharred"); plumbbob.Charred = false; } list.Add(plumbbob); } if (list.Count > 1) { RestartTask.Perform(PlumbBob.SelectedActor, list.Count); PlumbBob.Shutdown(); foreach (PlumbBob plumbbob in list) { plumbbob.Dispose(); // PlumbBob:Destroy() does nothing //plumbbob.Destroy(); // GameObject:Destroy() World.RemoveObjectFromObjectManager(plumbbob.ObjectId); Simulator.DestroyObject(plumbbob.ObjectId); } } }