public TicTacToePlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { ClientManager.ClientConnected += OnClientConnected; ClientManager.ClientDisconnected += OnClientDisconnected; matches = new Dictionary <ushort, MatchModel>(); }
public AgarPlayerManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { this.random = new Random(); ClientManager.ClientConnected += ClientConnected; ClientManager.ClientDisconnected += ClientDisconnected; }
public Login(PluginLoadData pluginLoadData) : base(pluginLoadData) { LoadConfig(); LoadRsaKey(); ClientManager.ClientConnected += OnPlayerConnected; ClientManager.ClientDisconnected += OnPlayerDisconnected; }
public SpawnerHandlerPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { _spawnTasks = new List <SpawnTask>(); _registeredSpawners = new List <RegisteredSpawner>(); _pendingSpawnTasks = new Dictionary <int, SpawnTask>(); QueueUpdateFrequency = Convert.ToInt32(pluginLoadData.Settings.Get(nameof(QueueUpdateFrequency))); EnableClientSpawnRequests = Convert.ToBoolean(pluginLoadData.Settings.Get(nameof(EnableClientSpawnRequests))); ClientManager.ClientDisconnected += OnClientDisconnected; updateQueue = Task.Run(() => { while (keepUpdateQueueRunning) { Thread.Sleep(QueueUpdateFrequency); foreach (var spawner in _registeredSpawners) { try { spawner.UpdateQueue(); } catch (Exception e) { Dispatcher.InvokeWait(() => { WriteEvent("Failed to update spawnerqueue", LogType.Error, e); }); } } } }); }
public UMVoipManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { MurmurServer = new UMMurmurICE(); clients = new Dictionary <IClient, UMClient>(); MurmurServer.Connect("XOLI8WUJ06XFDX2NME41"); }
public TrainPlayerManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { ClientManager.ClientConnected += ClientConnected; ClientManager.ClientDisconnected += ClientDisconnected; InitializeTrain(); InitializeObjects(); }
public CommunicationServerPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { _clients = new Dictionary <ushort, IClient>(); _messageHandler = new MessageHandler(this); ClientManager.ClientConnected += HandleClientConnected; ClientManager.ClientDisconnected += HandleClientDisconnected; }
public TrainPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { worldTrains = new List <WorldTrain>(); queue = new BufferQueue(); playerHasInitializedTrain = new List <IClient>(); ClientManager.ClientConnected += OnClientConnected; ClientManager.ClientDisconnected += OnClientDisconnect; }
public GamePlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { Tickrate = Convert.ToInt32(pluginLoadData.Settings.Get(nameof(Tickrate))); Entities = new Dictionary <uint, Entity>(); _spawnQueue = new ConcurrentQueue <Entity>(); _despawnQueue = new ConcurrentQueue <Entity>(); }
public Server(PluginLoadData pluginLoadData) : base(pluginLoadData) { // Connection to DB DB = DataBase.getInstance().mysql; DB.Connect(pluginLoadData.DatabaseManager.GetConnectionString("db")); ClientManager.ClientConnected += ClientConnected; }
public MySqlConnector(PluginLoadData pluginLoadData) : base(pluginLoadData) { _connectionString = LoadConfig(); CreateTables(); _dataLayer = new DataLayer("MySQL", this); ClientManager.ClientConnected += OnPlayerConnected; }
public BlockDemoPlayerManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { //Subscribe for notification when a new client connects ClientManager.ClientConnected += ClientManager_ClientConnected; //Subscribe for notifications when a new client disconnects ClientManager.ClientDisconnected += ClientManager_ClientDisconnected; }
public Server(PluginLoadData pluginLoadData) : base(pluginLoadData) { instance = this; ClientManager.ClientConnected += ConnectionManager.Connected; ClientManager.ClientDisconnected += ConnectionManager.Disconnected; new GameLogic(); }
/// <summary> /// Creates a new bad word list plugin. /// </summary> /// <param name="pluginLoadData">The plugin load data from the server.</param> public BadWordFilter(PluginLoadData pluginLoadData) : base(pluginLoadData) { listLocation = Path.Combine(ResourceDirectory, "BadWordList.xml"); replacementSymbols = (pluginLoadData.Settings["replacementSymbols"] ?? "$#@%&*!").ToCharArray(); url = pluginLoadData.Settings["url"] ?? "https://darkriftnetworking.com/DarkRift2/Resources/BadWords.xml"; }
/// <summary> /// Creates a new RankingMatchmaker/>. /// </summary> /// <param name="pluginLoadData">The data to load with.</param> public RankingMatchmaker(PluginLoadData pluginLoadData) : base(pluginLoadData) { if (float.TryParse(pluginLoadData.Settings["discardThreshold"], out float discardThreshold)) { if (discardThreshold >= 0 && discardThreshold <= 1) { this.DiscardThreshold = discardThreshold; } else { this.DiscardThreshold = 1; Logger.Error("Discard threshold was outside of the [0-1] range. Using a value of 1 instead."); } } else { this.DiscardThreshold = 1; Logger.Error("Discard threshold not parsable to a float value, using a value of 1 instead."); } if (float.TryParse(pluginLoadData.Settings["groupDiscardThreshold"], out float groupDiscardThreshold)) { if (groupDiscardThreshold >= 0 && groupDiscardThreshold <= 1) { this.GroupDiscardThreshold = groupDiscardThreshold; } else { this.GroupDiscardThreshold = 1; Logger.Error("Group discard threshold was outside of the [0-1] range. Using a value of 1 instead."); } } else { this.GroupDiscardThreshold = 1; Logger.Error("Group discard threshold not parsable to a float value, using a value of 1 instead."); } if (int.TryParse(pluginLoadData.Settings["entitiesPerGroup"], out int entitiesPerGroup)) { this.EntitiesPerGroup = entitiesPerGroup; } else { Logger.Fatal("Entities per group not parsable to an int value."); } if (int.TryParse(pluginLoadData.Settings["tickPeriod"], out int tickPeriod) && tickPeriod > 0) { this.TickPeriod = tickPeriod; } else { this.TickPeriod = 500; Logger.Error("Tick period not parsable to an int value, using a value of 500ms instead."); } }
public PlayerPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { ClientManager.ClientConnected += ClientConnected; ClientManager.ClientDisconnected += ClientDisconnected; pingSendTimer = new Timer(250); pingSendTimer.Elapsed += PingSendMessage; pingSendTimer.AutoReset = true; pingSendTimer.Start(); }
public MailPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { SmtpHost = pluginLoadData.Settings.Get(nameof(SmtpHost)); SmtpPort = Convert.ToInt32(pluginLoadData.Settings.Get(nameof(SmtpPort))); SmtpUsername = pluginLoadData.Settings.Get(nameof(SmtpUsername)); SmtpPassword = pluginLoadData.Settings.Get(nameof(SmtpPassword)); SenderDisplayName = pluginLoadData.Settings.Get(nameof(SenderDisplayName)); EmailFrom = pluginLoadData.Settings.Get(nameof(EmailFrom)); }
public PluginTest(PluginLoadData pluginLoadData) : base(pluginLoadData) { ClientManager.ClientConnected += OnClientConnected; ClientManager.ClientDisconnected += OnClientDisconnected; var worldUpdate = new Thread(this.SendWorldUpdate); worldUpdate.Start(); }
public Database(PluginLoadData pluginLoadData) : base(pluginLoadData) { _CityDatabase.Load(); _ClassDatabase.Load(); _ItemSuffixDatabase.Load(); _ItemDatabase.Load(); _SkillDatabase.Load(); AccountManager.Load(); }
public RelayPlugin(PluginLoadData loadData) : base(loadData) { ClientManager.ClientConnected += ClientManager_ClientConnected; ClientManager.ClientDisconnected += ClientManager_ClientDisconnected; authKey = string.IsNullOrEmpty(loadData.Settings["password"]) ? "" : loadData.Settings["password"]; Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("[DarkReflectiveMirror] Relay server started!"); Console.WriteLine("[DarkReflectiveMirror] Authentication Key set to: " + authKey); Console.ForegroundColor = ConsoleColor.White; }
public CCorePlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { Log.SetPluginLoadData(pluginLoadData); messageController = new MessageController(ClientManager); ClientManager.ClientConnected += OnClientConnected; ClientManager.ClientDisconnected += OnClientConnected; Instance = this; }
public Scheduler(PluginLoadData pluginLoadData) : base(pluginLoadData) { //Initialize some data //... Console.WriteLine("Initialize some stuff here that is needed in plugins"); //Initialize plugins async - enable continue execution InitPluginsAsync(PluginManager); Console.WriteLine("Scheduler instanciated successfully"); }
public AuthenticationPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { LoggedInClients = new Dictionary <IClient, SqlAccountData>(); _encryptionData = new Dictionary <IClient, EncryptionData>(); EMailMinChars = Convert.ToInt32(pluginLoadData.Settings.Get(nameof(EMailMinChars))); EMailMaxChars = Convert.ToInt32(pluginLoadData.Settings.Get(nameof(EMailMaxChars))); PasswordResetEmailBody = pluginLoadData.Settings.Get(nameof(PasswordResetEmailBody)); ConfirmEmailBody = pluginLoadData.Settings.Get(nameof(ConfirmEmailBody)); ClientManager.ClientDisconnected += ClientDisconnected; }
public AgarFoodManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { this.random = new Random(); // Spawn initial food for (int i = 0; i < NUM_FOOD; i++) { this.SpawnFood(); } ClientManager.ClientConnected += ClientConnected; }
public ServerPlugin(PluginLoadData pluginLoadData) : base(pluginLoadData) { var handlers = from t in Assembly.GetAssembly(GetType()).GetTypes() .Where(t => t.GetInterfaces().Contains(typeof(IHandler <IClientPeer>))) select Activator .CreateInstance(t) as IHandler <IClientPeer>; clientHandlerList = new ClientHandlerList(handlers); CreateSubServers(); ClientManager.ClientConnected += OnConnect; }
public ItemManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { ClientManager.ClientConnected += ClientConnected; List <NetworkItem> itemList = new List <NetworkItem>(); itemList.Add(CreateItem("item.resource.wood", 2)); CreateContainer(itemList, 0, 0, 0, 0); itemList = new List <NetworkItem>(); itemList.Add(CreateItem("item.resource.gold", 2)); CreateContainer(itemList, 5, 0, 5, 0); }
public Server(PluginLoadData pluginLoadData) : base(pluginLoadData) { Instance = this; Thread gameBackgroundThread = new Thread(Clock.StartBackgroundloop); gameBackgroundThread.Priority = ThreadPriority.AboveNormal; gameBackgroundThread.IsBackground = true; gameBackgroundThread.Start(); ClientManager.ClientConnected += OnClientConnect; ClientManager.ClientDisconnected += OnClientDisconnect; }
public RelayPlugin(PluginLoadData loadData) : base(loadData) { ClientManager.ClientConnected += ClientManager_ClientConnected; ClientManager.ClientDisconnected += ClientManager_ClientDisconnected; authKey = string.IsNullOrEmpty(loadData.Settings["password"]) ? "" : loadData.Settings["password"]; Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("[DarkReflectiveMirror] Relay server started!"); Console.WriteLine("[DarkReflectiveMirror] Authentication Key set to: " + authKey); int heartbeatInterval = string.IsNullOrEmpty(loadData.Settings["heartbeat"]) ? 2000 : int.TryParse(loadData.Settings["heartbeat"], out heartbeatInterval) ? heartbeatInterval : 2000; timer = new System.Threading.Timer(TimerCallback, null, 0, heartbeatInterval); Console.WriteLine("[DarkReflectiveMirror] Heartbeat Interval: " + heartbeatInterval + "ms"); Console.ForegroundColor = ConsoleColor.White; }
public BlockDemoWorldManager(PluginLoadData pluginLoadData) : base(pluginLoadData) { //Build a basic floor for (int x = -5; x <= 5; x++) { for (int z = -5; z <= 5; z++) { blocks.Add(new Block(x, -2, z)); } } //Subscribe for notification when a new client connects ClientManager.ClientConnected += ClientManager_ClientConnected; }
public DbConnector(PluginLoadData pluginLoadData) : base(pluginLoadData) { var connectionString = LoadConfig(); try { var client = new MongoClient(connectionString); _database = client.GetDatabase("test"); GetCollections(); } catch (Exception ex) { WriteEvent("Failed to set up Database:" + ex.Message + " - " + ex.StackTrace, LogType.Fatal); } }