private void OnEnable() { _inputActions.Enable(); if (mouseRotate) { _inputActions.Plr.MouseAim.performed += OnMouseAim; } }
private void OnEnable() { _inputActions.Enable(); _inputActions.Plr.MouseAim.performed += OnMouseAim; _inputActions.Plr.Menu.performed += OnEscape; if (movementInput) { _inputActions.Plr.Movement.performed += OnMoveInput; } }