// trigger wolf follow player private void CheckGameOver() { if (wrongTurnCount >= 3) { wrongTurnCount = 0; rightTurnCount = 0; runOderIndex = 0; player.ResetPlayerPos(oriPlayerPos); isTriggerWolf = false; isTriggerRun = false; wolf.StopAnimalSound(); PlotModule.Instance().CaptionIndex = gameOverIndex; this.captionLabel.text = "GameOver! Please run again!"; Invoke("ClearLabel", 3.0f); Debug.Log("Game Over! reset player position"); } if (rightTurnCount >= 5 && !isSuccess) { Debug.Log("Run Success"); this.isTriggerWolf = false; this.isTriggerRun = false; this.isSuccess = true; this.wolf.StopAnimalSound(); this.audioSource.Stop(); this.audioYeal.Play(); this.audioFall.Play(); Invoke("GotoNextLevel", 3f); } //play plot - get into next level }
private void Init() { this.player.IsRestrictPath = true; guide.SetDogPosition(dogPos[dogPosIndex++]); PlotModule.Instance().SetPlotCaption(audioSource, captionLabel, ConfigMap.Instance().GuideCaptionMap); tipsPanel.ShowForwardTip(true); }
protected override void OnLoad() { this.PlotCaptionMap = ConfigMap.Instance().SoloCaptionMap; this.selectPanel.ShowSelectPanel(false); PlotModule.Instance().AudioContainer = audioContainer; InitLoginUI(); }
void TriggerNextMission() { if (currentRoomIndex == nextRoomIndex) { PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 0); nextRoomIndex++; } }
public static PlotModule Instance() { if (instance == null) { instance = new PlotModule(); } return(instance); }
void TriggerAITestFinished() { if (!this.plotStatusDic["isFinishiTestAI"]) { this.plotStatusDic["isFinishiTestAI"] = true; PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 12); this.labObjects.ShowLabTest3(true); } }
private void CheckNPC() { if (guide.PlayerInRange() && npcIndex < npcPos.Length) { PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, ConfigMap.Instance().AlleyCaptionMap, GameCommon.Randomi(1, 2)); guide.ResetDog(npcPos[npcIndex]); npcIndex++; } }
void CheckPlayerRunOrder() { if ((Time.time - runStartTime) % durationTime < runTime) { player.IsControllable = false; } else if (runOderIndex < playerRunDir.Count) { player.IsControllable = true; //this.captionLabel.text = playerRunDir[runOderIndex].ToString(); if (playerRunDir[runOderIndex] == KeyCode.LeftArrow) { audioDog.clip = audioContainer.audioPlotList[13]; if (!audioDog.isPlaying) { audioDog.Play(); } PlotModule.Instance().PlayAudioByIndex(audioSource, 11); } else { audioDog.clip = audioContainer.audioPlotList[12]; if (!audioDog.isPlaying) { audioDog.Play(); } PlotModule.Instance().PlayAudioByIndex(audioSource, 10); } if (Input.GetKeyDown(playerRunDir[runOderIndex])) //LeftArrow { //wolf sound decrease; wolf.audioBark.volume -= 0.15f; rightTurnCount++; runOderIndex++; runStartTime = Time.time; } else if (Input.anyKeyDown && !Input.GetKeyDown(playerRunDir[runOderIndex])) { PlotModule.Instance().PlayAudioByIndex(audioSource, 14); runOderIndex++; wrongTurnCount++; runStartTime = Time.time; wolf.audioBark.volume += 0.15f; } } //judge out of time if (Time.time - runStartTime > durationTime) { runOderIndex++; wrongTurnCount++; runStartTime = Time.time; wolf.audioBark.volume += 0.1f; } }
private void CheckEnterNextRoom() { //finished guide part - go to Next sence if (guide.PlayerInRange() && dogPosIndex >= dogPos.Count) { this.guide.StopAnimalSound(); PlotModule.Instance().SetPlotCaption(audioSource, captionLabel, ConfigMap.Instance().GuideCaptionMap); Invoke("NextLevel", PlotModule.Instance().CurrentAudioLength); } }
void OnFlexibilityTestFinished() { if (!this.plotStatusDic ["isFinishTest2"]) { this.plotStatusDic ["isFinishTest2"] = true; this.timeLabel.gameObject.SetActive(false); this.labObjects.ShowLabTest2(true); PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 10); } }
// Call when start flexibility test - animation call void TriggerFlexibilityTest() { if (!this.plotStatusDic["isFinishTest1"]) { this.restartPos = this.player.GetPlayerPos(); this.plotStatusDic["isFinishTest1"] = true; this.timeLabel.gameObject.SetActive(true); PlotModule.Instance().PlayAudioByName(audioWater, "Lab-water"); } }
public void PlaySeriesCaption(int from, int to, float triggerTimes) { PlotModule.Instance().CaptionIndex = from; for (int i = 0; i < to - from + 1; i++) { Invoke("PlayPlot", triggerTimes); triggerTimes += audioContainer.AudioLengthList[i + from]; //Debug.Log("index : "+PlotModule.Instance().CaptionIndex+" "+(i+from) +" "+triggerTimes +" " +Time.time); } }
private void LoadMenu() { this.logoPanel.ShowCaptions(false); this.menuPanel.ShowMenuPanel(true); if (!PlayerModule.Instance().IsFirstPlay) { this.menuPanel.ShowSecondPlayUI(true); } PlotModule.Instance().PlayAudioByIndex(audioSource, uibmIndex); this.menuPanel.Invoke("ShowButtons", 3.0f); }
void Awake() { DontDestroyOnLoad(gameObject); GenerateFile(); ConfigMap.Instance(); PlayerModule.Instance(); PlotModule.Instance(); InitGameData(); PlayerModule.Instance().LoadPlayerData(); }
protected override void OnUpdate() { PrelogueCall("PlayPrelogue"); CheckCollision(); InputCheck(); if (PlotModule.Instance().CaptionIndex == 12 && !CheckPlotPlay()) { Application.LoadLevel(MainBehaviour.alleyScene); } }
// check is the condition satisify trigger wolf private void CheckWolf() { if (wolf.PlayerInRange(10) && soundCollections.Count == audioCollectionNum && !isTriggerWolf && !isSuccess) { wolf.PlayAnimalSound(true); SetAudioCollection(false); isTriggerWolf = true; int index = PlotModule.Instance().CaptionIndex; gameOverIndex = index; PlaySeriesCaption(index, index + 4, 3f); } }
void TriggerDeath() { this.restartPanel.SetActive(true); this.player.IsControllable = false; this.mouseLook.enabled = false; PlotModule.Instance().PlayAudioByName(audioCountDown, "Lab-FailAlert"); if (this.player.GetPlayerPos().y < waterLevel) { PlotModule.Instance().PlayAudioByName(audioWaterDrop, "Lab-dropWater1"); } }
private void PlayLoginPlot() { this.loginCaption.SetCaptionText(""); this.logoPanel.ShowCaptions(true); PlotModule.Instance().PlayAudioByIndex(audioSource, soloIndex); for (int i = 0; i < this.PlotCaptionMap.Count; i++) { Invoke("PlaySolo", soloTrigger[i]); } Invoke("ShowStudioLogo", 1); }
void Awake() { this.PlotCaptionMap = new List <string>(); PlotModule.Instance().ResetCaptionIndex(); PlotModule.Instance().AudioContainer = audioContainer; if (Application.loadedLevelName != MainBehaviour.loginScence) { PlayerModule.Instance().LastLevelName = Application.loadedLevelName; PlayerModule.Instance().UnlockLevel(Application.loadedLevelName); Debug.Log(Application.loadedLevelName); } ClearLabel(); OnLoad(); }
public bool CheckPlotPlay() { if (PlotModule.Instance().IsPlotPlaying(audioSource) && this.player != null) { this.player.IsPloting = true; isLabelEpt = false; return(true); } else if (!isLabelEpt) { ClearLabel(); player.IsPloting = false; isLabelEpt = true; } return(false); }
// Room2 - Jump & Climb Test private void FlexibilityTest() { if (!this.plotStatusDic["isFinishTest2"] && this.plotStatusDic["isFinishTest1"]) { int leftSeconds = -1; if (!this.plotStatusDic["isTest2TimeUp"]) { leftSeconds = cdTimer.CountDownTimer(test2Time); timeLabel.text = "Time left: " + leftSeconds; waterObj.transform.localPosition += new Vector3(0f, 0.3f, 0f) * Time.deltaTime; if (leftSeconds == countDonwnSecond) { // play count down every second PlotModule.Instance().PlayAudioByName(audioCountDown, "CountDown-" + leftSeconds.ToString()); countDonwnSecond--; } } if (leftSeconds == 0 || this.player.IsDeath) //&& ..touch the water { this.plotStatusDic["isTest2TimeUp"] = true; this.timeLabel.gameObject.SetActive(false); foreach (Light alertLight in alertLightList) { alertLight.gameObject.SetActive(true); alertLight.color = new Color(0.81f, 0, 0); } TriggerDeath(); } if (leftSeconds == -1 || this.player.IsDeath) { //AlertLight foreach (Light alertLight in alertLightList) { alertLight.intensity = 2 * (Mathf.Sin(Time.time * 2) + 2); } } } }
protected override void OnUpdate() { if (Input.GetKeyDown(KeyCode.Escape)) { if (PlayerModule.Instance().IsFirstPlay&& logoPanel.gameObject.activeSelf) { CancelInvoke(); this.audioSource.Stop(); this.logoPanel.ShowLogoPanel(false); this.menuPanel.ShowMenuPanel(true); this.menuPanel.ShowButtons(); PlotModule.Instance().PlayAudioByIndex(audioSource, uibmIndex); } if (selectPanel.gameObject.activeSelf) { menuPanel.ShowMenuPanel(true); selectPanel.ShowSelectPanel(false); } creditPanel.HideCredit(); } }
protected override void OnUpdate() { PrelogueCall("PlayPrelogue"); CheckCollectSound(); InputCheck(); CheckWolf(); if (isTriggerWolf && isTriggerRun) { CheckPlayerRunOrder(); CheckGameOver(); } //voiceover tips if (isTriggerWolf && !isTriggerRun && PlotModule.Instance().CaptionIndex >= 8 && !CheckPlotPlay()) { if (Input.anyKeyDown) { isTriggerRun = true; runStartTime = Time.time; } } }
//check moving, set new dog position private void CheckTrigger() { if (guide.PlayerInRange() && dogPosIndex < dogPos.Count) { tipsPanel.ShowForwardTip(false); this.guide.StopAnimalSound(); //set position guide.SetDogPosition(dogPos[dogPosIndex++]); inputIndex++; Invoke("PlayDogBark", 1); //set caption if (isTrigger && PlotModule.Instance().CaptionIndex < PlotModule.Instance().AudioContainer.audioPlotList.Count) { isTrigger = false; PlotModule.Instance().SetPlotCaption(audioSource, captionLabel, ConfigMap.Instance().GuideCaptionMap); } return; } else { isTrigger = true; } }
private void PlotEvaluate() { if (this.player.CurrentSwitchObj != null) { if (this.player.CurrentSwitchObj.tag == "Sofa") { //trigger animation //play plot this.player.IsControllable = false; this.plotStatusDic["isGetSofa"] = true; this.player.gameObject.GetComponent <MouseLook>().enabled = false; } } if (plotStatusDic["isGetSofa"] && !plotStatusDic["isEvaluating"]) { this.player.CurrentSwitchObj = null; Vector3 currentPos = this.player.GetPlayerPos(); float wantedX = Mathf.Lerp(currentPos.x, watchPos.x, Time.deltaTime); float wantedY = Mathf.Lerp(currentPos.y, watchPos.y, Time.deltaTime); float wantedZ = Mathf.Lerp(currentPos.z, watchPos.z, Time.deltaTime); this.player.transform.position = new Vector3(wantedX, wantedY, wantedZ); Quaternion lookAtRot = Quaternion.LookRotation(watchRot); this.player.transform.rotation = Quaternion.Slerp(this.player.transform.rotation, lookAtRot, Time.deltaTime); if ((this.player.transform.rotation.eulerAngles - watchDir).magnitude < 1) { this.player.gameObject.GetComponent <MouseLook>().enabled = true; this.mouseLook.axes = MouseLook.RotationAxes.MouseX; plotStatusDic["isEvaluating"] = true; if (watchPos.y > 0) { PlotModule.Instance().PlayAudioByName(audioSource, "Lab-endReject"); screenReject.renderer.material.mainTexture = movieReject; movieReject.Play(); } else { PlotModule.Instance().PlayAudioByName(audioSource, "Lab-endPass"); screenPass.renderer.material.mainTexture = moviePass; moviePass.Play(); } return; } } //pass test if (plotStatusDic["isEvaluating"]) { if (PlayerModule.Instance().IsTestPassed == 1 && !this.player.IsPloting) { this.player.IsControllable = false; this.mouseLook.enabled = false; PlotModule.Instance().PlayAudioByName(audioCountDown, "Lab-FailAlert"); destroyPanel.SetActive(true); } if (PlayerModule.Instance().IsTestPassed == 2 && !this.player.IsPloting) { Application.LoadLevel(MainBehaviour.infinityScene); } } }
// Call when on platform - animation call void TriggerFlexibilityTestTips() { PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 9); }
//Room4 - Order Obey Test void TriggerOderObeyTest() { PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 13); this.labObjects.ShowLabTest2(false); }
void TriggerAITestTip() { PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 11); this.labObjects.ShowLabTest1(false); this.audioWater.Pause(); }
// Trigger drop - test03 void OnTriggerDrop() { PlotModule.Instance().PlayAudioByName(audioCountDown, "Lab-FailAlert"); Invoke("TriggerDestroy", 1f); }
void OnMovementTestFinished() { PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, PlotCaptionMap, 8); }