public void LoadGame(bool[] upgradesUnlocked) { for (int i = 0; i < upgradesUnlocked.Length; i++) { if (upgradesUnlocked[i] == true) { UpgradeButtons[i].interactable = false; UpgradesBrought[i] = true; physicalUpgrade[i].SetActive(true); plotCollection.Upgrade(i); } } }