private List <BeatmapLevelSO> FilterPlaylist() { // bail if no playlist, usually means the settings stored one the user then moved. if (this.CurrentPlaylist == null) { Logger.Error("Trying to load a null playlist..."); this.Settings.filterMode = SongFilterMode.None; return(null); } // Get song keys PlaylistsCollection.MatchSongsForPlaylist(this.CurrentPlaylist, true); Logger.Debug("Filtering songs for playlist: {0}", this.CurrentPlaylist.playlistTitle); Dictionary <String, BeatmapLevelSO> levelDict = new Dictionary <string, BeatmapLevelSO>(); foreach (KeyValuePair <string, List <BeatmapLevelSO> > entry in _levelPackToSongs) { foreach (BeatmapLevelSO level in entry.Value) { if (!levelDict.ContainsKey(level.levelID)) { levelDict.Add(level.levelID, level); } } } List <BeatmapLevelSO> songList = new List <BeatmapLevelSO>(); foreach (PlaylistSong ps in this.CurrentPlaylist.songs) { if (ps.level != null) { songList.Add(levelDict[ps.level.levelID]); } else { Logger.Debug("Could not find song in playlist: {0}", ps.songName); } } Logger.Debug("Playlist filtered song count: {0}", songList.Count); return(songList); }
public IEnumerator DownloadPlaylist(Playlist playlist) { PlaylistsCollection.MatchSongsForPlaylist(playlist, true); List <PlaylistSong> needToDownload = playlist.songs.Where(x => x.level == null).ToList(); Logger.Log($"Need to download {needToDownload.Count} songs"); _downloadingPlaylist = true; foreach (var item in needToDownload) { Song beatSaverSong = null; if (String.IsNullOrEmpty(playlist.customArchiveUrl)) { Logger.Log("Obtaining hash and url for " + item.key + ": " + item.songName); yield return(GetInfoForSong(playlist, item, (Song song) => { beatSaverSong = song; })); } else { string archiveUrl = playlist.customArchiveUrl.Replace("[KEY]", item.key); beatSaverSong = new Song() { songName = item.songName, id = item.key, downloadingProgress = 0f, hash = (item.levelId == null ? "" : item.levelId), downloadUrl = archiveUrl }; } if (beatSaverSong != null && !SongLoader.CustomLevels.Any(x => x.levelID.Substring(0, 32) == beatSaverSong.hash.ToUpper())) { _downloadQueueViewController.EnqueueSong(beatSaverSong, true); } } _downloadingPlaylist = false; }
/// <summary> /// Get the song cache from the game. /// </summary> public void UpdateLevelRecords() { Stopwatch timer = new Stopwatch(); timer.Start(); // Calculate some information about the custom song dir String customSongsPath = Path.Combine(Environment.CurrentDirectory, CUSTOM_SONGS_DIR); String revSlashCustomSongPath = customSongsPath.Replace('\\', '/'); double currentCustomSongDirLastWriteTIme = (File.GetLastWriteTimeUtc(customSongsPath) - EPOCH).TotalMilliseconds; bool customSongDirChanged = false; if (_customSongDirLastWriteTime != currentCustomSongDirLastWriteTIme) { customSongDirChanged = true; _customSongDirLastWriteTime = currentCustomSongDirLastWriteTIme; } if (!Directory.Exists(customSongsPath)) { Logger.Error("CustomSong directory is missing..."); return; } IEnumerable <string> directories = Directory.EnumerateDirectories(customSongsPath, "*.*", SearchOption.AllDirectories); // Get LastWriteTimes Stopwatch lastWriteTimer = new Stopwatch(); lastWriteTimer.Start(); foreach (var level in SongLoader.CustomLevels) { // If we already know this levelID, don't both updating it. // SongLoader should filter duplicates but in case of failure we don't want to crash if (!_cachedLastWriteTimes.ContainsKey(level.levelID) || customSongDirChanged) { // Always use the newest date. var lastWriteTime = File.GetLastWriteTimeUtc(level.customSongInfo.path); var lastCreateTime = File.GetCreationTimeUtc(level.customSongInfo.path); var lastTime = lastWriteTime > lastCreateTime ? lastWriteTime : lastCreateTime; _cachedLastWriteTimes[level.levelID] = (lastTime - EPOCH).TotalMilliseconds; } if (!_levelIdToCustomLevel.ContainsKey(level.levelID)) { _levelIdToCustomLevel.Add(level.levelID, level); } if (!_levelIdToSongVersion.ContainsKey(level.levelID)) { DirectoryInfo info = new DirectoryInfo(level.customSongInfo.path); string currentDirectoryName = info.Name; String version = level.customSongInfo.path.Replace(revSlashCustomSongPath, "").Replace(currentDirectoryName, "").Replace("/", ""); if (!String.IsNullOrEmpty(version)) { _levelIdToSongVersion.Add(level.levelID, version); if (!_keyToSong.ContainsKey(version)) { _keyToSong.Add(version, level); } } } } lastWriteTimer.Stop(); Logger.Info("Determining song download time and determining mappings took {0}ms", lastWriteTimer.ElapsedMilliseconds); // Update song Infos, directory tree, and sort this.UpdateScoreSaberDataMapping(); this.UpdatePlayCounts(); // Check if we need to upgrade settings file favorites try { this.Settings.ConvertFavoritesToPlaylist(_levelIdToCustomLevel, _levelIdToSongVersion); } catch (Exception e) { Logger.Exception("FAILED TO CONVERT FAVORITES TO PLAYLIST!", e); } // load the current editing playlist or make one if (CurrentEditingPlaylist == null && !String.IsNullOrEmpty(this.Settings.currentEditingPlaylistFile)) { Logger.Debug("Loading playlist for editing: {0}", this.Settings.currentEditingPlaylistFile); CurrentEditingPlaylist = Playlist.LoadPlaylist(this.Settings.currentEditingPlaylistFile); PlaylistsCollection.MatchSongsForPlaylist(CurrentEditingPlaylist); } if (CurrentEditingPlaylist == null) { Logger.Debug("Current editing playlist does not exit, create..."); CurrentEditingPlaylist = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = this.Settings.currentEditingPlaylistFile, image = Base64Sprites.PlaylistIconB64, songs = new List <PlaylistSong>(), }; } CurrentEditingPlaylistLevelIds = new HashSet <string>(); foreach (PlaylistSong ps in CurrentEditingPlaylist.songs) { // Sometimes we cannot match a song if (ps.level == null) { continue; } CurrentEditingPlaylistLevelIds.Add(ps.level.levelID); } // Actually sort and filter //this.ProcessSongList(); // Signal complete if (SongLoader.CustomLevels.Count > 0) { didFinishProcessingSongs?.Invoke(SongLoader.CustomLevels); } timer.Stop(); Logger.Info("Updating songs infos took {0}ms", timer.ElapsedMilliseconds); }
/// <summary> /// Get the song cache from the game. /// </summary> public void UpdateLevelRecords() { Stopwatch timer = new Stopwatch(); timer.Start(); // Calculate some information about the custom song dir String customSongsPath = Path.Combine(Environment.CurrentDirectory, CUSTOM_SONGS_DIR); String revSlashCustomSongPath = customSongsPath.Replace('\\', '/'); double currentCustomSongDirLastWriteTIme = (File.GetLastWriteTimeUtc(customSongsPath) - EPOCH).TotalMilliseconds; bool customSongDirChanged = false; if (_customSongDirLastWriteTime != currentCustomSongDirLastWriteTIme) { customSongDirChanged = true; _customSongDirLastWriteTime = currentCustomSongDirLastWriteTIme; } if (!Directory.Exists(customSongsPath)) { Logger.Error("CustomSong directory is missing..."); return; } // Map some data for custom songs Regex r = new Regex(@"(\d+-\d+)", RegexOptions.IgnoreCase); Stopwatch lastWriteTimer = new Stopwatch(); lastWriteTimer.Start(); foreach (KeyValuePair <string, CustomPreviewBeatmapLevel> level in SongCore.Loader.CustomLevels) { // If we already know this levelID, don't both updating it. // SongLoader should filter duplicates but in case of failure we don't want to crash if (!_cachedLastWriteTimes.ContainsKey(level.Value.levelID) || customSongDirChanged) { double lastWriteTime = GetSongUserDate(level.Value); _cachedLastWriteTimes[level.Value.levelID] = lastWriteTime; } } lastWriteTimer.Stop(); Logger.Info("Determining song download time and determining mappings took {0}ms", lastWriteTimer.ElapsedMilliseconds); // Update song Infos, directory tree, and sort this.UpdatePlayCounts(); // Check if we need to upgrade settings file favorites try { this.Settings.ConvertFavoritesToPlaylist(SongCore.Loader.CustomLevels); } catch (Exception e) { Logger.Exception("FAILED TO CONVERT FAVORITES TO PLAYLIST!", e); } // load the current editing playlist or make one if (CurrentEditingPlaylist == null && !String.IsNullOrEmpty(this.Settings.currentEditingPlaylistFile)) { Logger.Debug("Loading playlist for editing: {0}", this.Settings.currentEditingPlaylistFile); CurrentEditingPlaylist = Playlist.LoadPlaylist(this.Settings.currentEditingPlaylistFile); PlaylistsCollection.MatchSongsForPlaylist(CurrentEditingPlaylist, true); } if (CurrentEditingPlaylist == null) { Logger.Debug("Current editing playlist does not exit, create..."); CurrentEditingPlaylist = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = this.Settings.currentEditingPlaylistFile, image = Base64Sprites.SpriteToBase64(Base64Sprites.BeastSaberLogo), songs = new List <PlaylistSong>(), }; } CurrentEditingPlaylistLevelIds = new HashSet <string>(); foreach (PlaylistSong ps in CurrentEditingPlaylist.songs) { // Sometimes we cannot match a song string levelId = null; if (ps.level != null) { levelId = ps.level.levelID; } else if (!String.IsNullOrEmpty(ps.levelId)) { levelId = ps.levelId; } else { //Logger.Debug("MISSING SONG {0}", ps.songName); continue; } CurrentEditingPlaylistLevelIds.Add(levelId); } // Signal complete if (SongCore.Loader.CustomLevels.Count > 0) { didFinishProcessingSongs?.Invoke(SongCore.Loader.CustomLevels); } timer.Stop(); Logger.Info("Updating songs infos took {0}ms", timer.ElapsedMilliseconds); }