public void TransitionToIdle() { PlayingAnimator.SetStateTrigger(StateParameter.Idle); isBlockMoving = true; }
public void TransitionToMoveState() { PlayingAnimator.SetStateTrigger(StateParameter.SelectMove); }
public void TransitionToVacationState() { PlayingAnimator.SetStateTrigger(StateParameter.StartVacation); }
public void TransitionToIdle() { PlayingAnimator.SetStateTrigger(StateParameter.Idle); }