public static void ShowWindow() { playgroundSettings = PlaygroundSettingsC.GetReference(); playgroundLanguage = PlaygroundSettingsC.GetLanguage(); window = EditorWindow.GetWindow <PlaygroundCreatePresetWindowC>(true, playgroundLanguage.presetWizard); window.Show(); }
public static void ShowWindow() { playgroundSettings = PlaygroundSettingsC.GetReference(); playgroundLanguage = PlaygroundSettingsC.GetLanguage(); window = EditorWindow.GetWindow <PlaygroundPresetCategoryWindowC>(true, playgroundLanguage.presetManager); window.Show(); }
public void OnEnable() { trails = target as PlaygroundTrails; s_trails = new SerializedObject(trails); s_time = s_trails.FindProperty("time"); s_material = s_trails.FindProperty("material"); s_lifetimeColor = s_trails.FindProperty("lifetimeColor"); s_colorMode = s_trails.FindProperty("colorMode"); s_uvMode = s_trails.FindProperty("uvMode"); s_pointArrayAlpha = s_trails.FindProperty("pointArrayAlpha"); s_renderMode = s_trails.FindProperty("renderMode"); s_billboardTransform = s_trails.FindProperty("billboardTransform"); s_customRenderScale = s_trails.FindProperty("customRenderScale"); s_timeWidth = s_trails.FindProperty("timeWidth"); s_widthScale = s_trails.FindProperty("widthScale"); s_minVertexDistance = s_trails.FindProperty("minVertexDistance"); s_maxVertexDistance = s_trails.FindProperty("maxVertexDistance"); s_maxPathDeviation = s_trails.FindProperty("maxPathDeviation"); s_createPointsOnCollision = s_trails.FindProperty("createPointsOnCollision"); s_maxPoints = s_trails.FindProperty("maxPoints"); s_createFirstPointOnParticleBirth = s_trails.FindProperty("createFirstPointOnParticleBirth"); s_createLastPointOnParticleDeath = s_trails.FindProperty("createLastPointOnParticleDeath"); s_playgroundSystem = s_trails.FindProperty("playgroundSystem"); s_multithreading = s_trails.FindProperty("multithreading"); s_receiveShadows = s_trails.FindProperty("receiveShadows"); #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 s_castShadows = s_trails.FindProperty("castShadows"); #else s_castShadows = s_trails.FindProperty("shadowCastingMode"); #endif s_layer = s_trails.FindProperty("layer"); s_trails.Update(); if (s_layer.intValue < 0) { s_layer.intValue = trails.playgroundSystem.gameObject.layer; } s_layer.intValue = Mathf.Clamp(s_layer.intValue, 0, 32); #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 s_trails.ApplyModifiedProperties(); #else s_trails.ApplyModifiedPropertiesWithoutUndo(); #endif playgroundSettings = PlaygroundSettingsC.GetReference(); playgroundLanguage = PlaygroundSettingsC.GetLanguage(); // Issue a quick refresh if (!EditorApplication.isPlaying && Selection.activeTransform != null) { trails.ResetTrails(); } }
void OnGUI() { EditorGUILayout.BeginVertical(); scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false); EditorGUILayout.Separator(); EditorGUILayout.LabelField(PlaygroundParticleWindowC.playgroundLanguage.languageInstallWizard, EditorStyles.largeLabel, GUILayout.Height(20)); EditorGUILayout.Separator(); EditorGUILayout.HelpBox(PlaygroundParticleWindowC.playgroundLanguage.installText, MessageType.Info); EditorGUILayout.Separator(); installType = (LanguageInstallType)EditorGUILayout.EnumPopup(PlaygroundParticleWindowC.playgroundLanguage.installType, installType); if (installType == LanguageInstallType.Asset) { languageFile = (PlaygroundLanguageC)EditorGUILayout.ObjectField(PlaygroundParticleWindowC.playgroundLanguage.languageFile, languageFile, typeof(PlaygroundLanguageC), false); } else { EditorGUILayout.BeginHorizontal(); languageLocation = EditorGUILayout.TextField(PlaygroundParticleWindowC.playgroundLanguage.languageLocation, languageLocation); if (GUILayout.Button(PlaygroundParticleWindowC.playgroundLanguage.browse, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { string newLanguageLocation = EditorUtility.OpenFilePanel(PlaygroundParticleWindowC.playgroundLanguage.languageLocation, "", "xml"); if (newLanguageLocation.Length != 0) { languageLocation = newLanguageLocation; } } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Separator(); GUI.enabled = (installType == LanguageInstallType.Asset && languageFile != null || installType == LanguageInstallType.Xml && languageLocation.Length > 0 && languageLocation.ToLower().Contains(".xml")); if (GUILayout.Button(PlaygroundParticleWindowC.playgroundLanguage.install, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { if (installType == LanguageInstallType.Asset) { if (!PlaygroundParticleWindowC.playgroundSettings.languages.Contains(languageFile)) { AssetDatabase.MoveAsset(AssetDatabase.GetAssetPath((Object)languageFile), "Assets/" + PlaygroundParticleWindowC.playgroundSettings.playgroundPath + PlaygroundParticleWindowC.playgroundSettings.languagePath + languageFile.name); PlaygroundParticleWindowC.playgroundSettings.languages.Add(languageFile); EditorUtility.SetDirty(PlaygroundParticleWindowC.playgroundSettings); } } else { PlaygroundSettingsC.ImportLanguage(languageLocation); } window.Close(); } GUI.enabled = true; GUILayout.EndScrollView(); EditorGUILayout.EndVertical(); }
void OnEnable() { spline = target as PlaygroundSpline; playgroundSettings = PlaygroundSettingsC.GetReference(); playgroundLanguage = PlaygroundSettingsC.GetLanguage(); lastActiveTool = UnityEditor.Tools.current; UpdateUserList(); }
void OnEnable() { playgroundLanguage = PlaygroundSettingsC.GetLanguage(); brushPreset = new SerializedObject(target); texture = brushPreset.FindProperty("texture"); presetName = brushPreset.FindProperty("presetName"); scale = brushPreset.FindProperty("scale"); detail = brushPreset.FindProperty("detail"); distance = brushPreset.FindProperty("distance"); spacing = brushPreset.FindProperty("spacing"); exceedMaxStopsPaint = brushPreset.FindProperty("exceedMaxStopsPaint"); }
public void OnEnable() { follow = target as PlaygroundFollow; s_follow = new SerializedObject(follow); s_particles = s_follow.FindProperty("particles"); s_referenceObject = s_follow.FindProperty("referenceObject"); s_followerLifetime = s_follow.FindProperty("followerLifetime"); s_cacheSize = s_follow.FindProperty("cacheSize"); s_sendEvents = s_follow.FindProperty("sendEvents"); playgroundSettings = PlaygroundSettingsC.GetReference(); playgroundLanguage = PlaygroundSettingsC.GetLanguage(); }
void OnEnable() { // Set references recorder = target as PlaygroundRecorder; // Load settings playgroundSettings = PlaygroundSettingsC.GetReference(); // Load language playgroundLanguage = PlaygroundSettingsC.GetLanguage(); // Load data if (recorder.recorderData != null) { recorder.LoadAsync(); } else { recorder.recordedFrames = new List <RecordedFrame>(); } }
public static void ImportLanguage(string xmlPath) { if (xmlPath.Length != 0) { XmlDocument xml = new XmlDocument(); xml.Load(xmlPath); XmlNode nameNode = xml.SelectSingleNode("//languageNameSeenByEnglish"); if (nameNode != null) { PlaygroundLanguageC newLanguage = PlaygroundLanguageC.New(nameNode.InnerText.Length > 0?nameNode.InnerText:"New Language"); SerializedObject serializedLanguage = new SerializedObject(newLanguage); SerializedProperty languageProperty = serializedLanguage.GetIterator(); XmlNodeList nodeList = xml.FirstChild.ChildNodes; while (languageProperty.Next(true)) { if (languageProperty.propertyType == SerializedPropertyType.String) { if (languageProperty.propertyType == SerializedPropertyType.String) { foreach (XmlNode node in nodeList) { if (node != null && node.InnerText.Length != 0 && node.NodeType == XmlNodeType.Element && node.LocalName == languageProperty.propertyPath) { languageProperty.stringValue = node.InnerText; } } } } } serializedLanguage.ApplyModifiedProperties(); reference.languages.Add(newLanguage); EditorUtility.SetDirty(reference); } } }
public static void ExportLanguage(PlaygroundLanguageC selectedLanguage) { string xmlPath = EditorUtility.SaveFilePanel(selectedLanguage.saveLanguage, "", "Particle Playground Language - " + selectedLanguage.languageNameSeenByEnglish + ".xml", "xml"); if (xmlPath.Length != 0) { XmlDocument xml = new XmlDocument(); XmlNode rootNode = xml.CreateElement("Playground"); xml.AppendChild(rootNode); SerializedObject serializedLanguage = new SerializedObject(selectedLanguage); SerializedProperty languageProperty = serializedLanguage.GetIterator(); while (languageProperty.Next(true)) { if (languageProperty.propertyType == SerializedPropertyType.String) { XmlNode newNode = xml.CreateElement(languageProperty.propertyPath); newNode.InnerText = languageProperty.stringValue; rootNode.AppendChild(newNode); } } xml.Save(xmlPath); } }
public static void ShowWindow() { playgroundLanguage = PlaygroundSettingsC.GetLanguage(); window = EditorWindow.GetWindow <PlaygroundCreateBrushWindowC>(true, playgroundLanguage.brushWizard); window.Show(); }