void Update() { // Send a Raycast from particle system's source transform forward RaycastHit hit; if (Physics.Raycast(particles.sourceTransform.position, particles.sourceTransform.forward, out hit, laserMaxDistance, collisionLayer)) { // Set overflow offset z to hit distance (divide by particle count which by default is 1000) particles.overflowOffset.z = Vector3.Distance(particles.sourceTransform.position, hit.point) / (1 + particles.particleCount); } else { // Render laser to laserMaxDistance on clear sight particles.overflowOffset.z = laserMaxDistance / (1 + particles.particleCount); } // Update the amount of particles if particleCount changes if (particleCount != previousParticleCount) { PlaygroundC.SetParticleCount(particles, particleCount); previousParticleCount = particleCount; } // Update the lifetimeColor if laserColor changes if (laserColor != particles.lifetimeColor) { particles.lifetimeColor = laserColor; } }
// Use this for initialization void Start() { PlaygroundC.SetParticleCount(GetComponent <PlaygroundParticlesC> (), NumParticles); }
public static void RenderPlaygroundSettings() { if (boxStyle == null) { boxStyle = GUI.skin.FindStyle("box"); } EditorGUILayout.BeginVertical(boxStyle); playgroundFoldout = GUILayout.Toggle(playgroundFoldout, "Playground Manager", EditorStyles.foldout); if (playgroundFoldout) { EditorGUILayout.BeginVertical(boxStyle); if (playgroundScriptReference == null) { playgroundScriptReference = GameObject.FindObjectOfType <PlaygroundC>(); if (playgroundScriptReference) { Initialize(playgroundScriptReference); } } if (playgroundFoldout && playgroundScriptReference != null) { playground.Update(); // Particle System List if (GUILayout.Button("Particle Systems (" + playgroundScriptReference.particleSystems.Count + ")", EditorStyles.toolbarDropDown)) { particleSystemsFoldout = !particleSystemsFoldout; } if (particleSystemsFoldout) { EditorGUILayout.Separator(); if (playgroundScriptReference.particleSystems.Count > 0) { for (int ps = 0; ps < playgroundScriptReference.particleSystems.Count; ps++) { EditorGUILayout.BeginVertical(boxStyle, GUILayout.MinHeight(26)); EditorGUILayout.BeginHorizontal(); if (playgroundScriptReference.particleSystems[ps].particleSystemGameObject == Selection.activeGameObject) { GUILayout.BeginHorizontal(boxStyle); } GUILayout.Label(ps.ToString(), EditorStyles.miniLabel, new GUILayoutOption[] { GUILayout.Width(18) }); if (GUILayout.Button(playgroundScriptReference.particleSystems[ps].particleSystemGameObject.name, EditorStyles.label)) { Selection.activeGameObject = playgroundScriptReference.particleSystems[ps].particleSystemGameObject; } EditorGUILayout.Separator(); GUI.enabled = (playgroundScriptReference.particleSystems.Count > 1); if (GUILayout.Button("U", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { particleSystems.MoveArrayElement(ps, ps == 0?playgroundScriptReference.particleSystems.Count - 1:ps - 1); } if (GUILayout.Button("D", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { particleSystems.MoveArrayElement(ps, ps < playgroundScriptReference.particleSystems.Count - 1?ps + 1:0); } GUI.enabled = true; // Clone if (GUILayout.Button("+", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { GameObject ppsDuplicateGo = Instantiate(playgroundScriptReference.particleSystems[ps].particleSystemGameObject, playgroundScriptReference.particleSystems[ps].particleSystemTransform.position, playgroundScriptReference.particleSystems[ps].particleSystemTransform.rotation) as GameObject; PlaygroundParticlesC ppsDuplicate = ppsDuplicateGo.GetComponent <PlaygroundParticlesC>(); // Cache state data for (int x = 0; x < ppsDuplicate.states.Count; x++) { ppsDuplicate.states[x].Initialize(); } // Set particle count to initiate all arrays PlaygroundC.SetParticleCount(ppsDuplicate, ppsDuplicate.particleCount); // Add this to Manager if (PlaygroundC.reference != null) { PlaygroundC.particlesQuantity++; PlaygroundC.reference.particleSystems.Add(ppsDuplicate); ppsDuplicate.particleSystemId = PlaygroundC.particlesQuantity; if (PlaygroundC.reference.autoGroup && ppsDuplicate.particleSystemTransform.parent == null) { ppsDuplicate.particleSystemTransform.parent = PlaygroundC.referenceTransform; } } } if (GUILayout.Button("-", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { if (EditorUtility.DisplayDialog( "Remove " + playgroundScriptReference.particleSystems[ps].particleSystemGameObject.name + "?", "Are you sure you want to remove this Particle Playground System?", "Yes", "No")) { if (Selection.activeGameObject == playgroundScriptReference.particleSystems[ps].particleSystemGameObject) { Selection.activeGameObject = PlaygroundC.referenceTransform.gameObject; } PlaygroundC.Destroy(playgroundScriptReference.particleSystems[ps]); playground.ApplyModifiedProperties(); return; } } if (playgroundScriptReference.particleSystems[ps].particleSystemGameObject == Selection.activeGameObject) { GUILayout.EndHorizontal(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); } } else { EditorGUILayout.HelpBox("No particle systems created.", MessageType.Info); } if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.Width(50))) { PlaygroundParticlesC createdParticles = PlaygroundC.Particle(); Selection.activeGameObject = createdParticles.particleSystemGameObject; } EditorGUILayout.Separator(); } // Manipulators if (GUILayout.Button("Global Manipulators (" + playgroundScriptReference.manipulators.Count + ")", EditorStyles.toolbarDropDown)) { manipulatorsFoldout = !manipulatorsFoldout; } if (manipulatorsFoldout) { EditorGUILayout.Separator(); if (manipulators.arraySize > 0) { for (int i = 0; i < manipulators.arraySize; i++) { string mName; if (playgroundScriptReference.manipulators[i].transform) { mName = playgroundScriptReference.manipulators[i].transform.name; if (mName.Length > 24) { mName = mName.Substring(0, 24) + "..."; } } else { mName = "(Missing Transform!)"; } EditorGUILayout.BeginVertical(boxStyle); EditorGUILayout.BeginHorizontal(); GUILayout.Label(i.ToString(), EditorStyles.miniLabel, GUILayout.Width(18)); manipulatorListFoldout[i] = GUILayout.Toggle(manipulatorListFoldout[i], ManipulatorTypeName(playgroundScriptReference.manipulators[i].type), EditorStyles.foldout, GUILayout.Width(Screen.width / 4)); if (playgroundScriptReference.manipulators[i].transform) { if (GUILayout.Button(" (" + mName + ")", EditorStyles.label)) { Selection.activeGameObject = playgroundScriptReference.manipulators[i].transform.gameObject; } } else { GUILayout.Button(ManipulatorTypeName(playgroundScriptReference.manipulators[i].type) + " (Missing Transform!)", EditorStyles.label); } EditorGUILayout.Separator(); GUI.enabled = (playgroundScriptReference.manipulators.Count > 1); if (GUILayout.Button("U", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { manipulators.MoveArrayElement(i, i == 0?playgroundScriptReference.manipulators.Count - 1:i - 1); } if (GUILayout.Button("D", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { manipulators.MoveArrayElement(i, i < playgroundScriptReference.manipulators.Count - 1?i + 1:0); } GUI.enabled = true; if (GUILayout.Button("+", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { PlaygroundC.reference.manipulators.Add(playgroundScriptReference.manipulators[i].Clone()); manipulatorListFoldout.Add(manipulatorListFoldout[i]); } if (GUILayout.Button("-", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) })) { if (EditorUtility.DisplayDialog( "Remove " + ManipulatorTypeName(playgroundScriptReference.manipulators[i].type) + " Manipulator " + i + "?", "Are you sure you want to remove the Manipulator assigned to " + mName + "? (GameObject in Scene will remain intact)", "Yes", "No")) { manipulators.DeleteArrayElementAtIndex(i); manipulatorListFoldout.RemoveAt(i); playground.ApplyModifiedProperties(); return; } } EditorGUILayout.EndHorizontal(); if (manipulatorListFoldout[i] && i < manipulators.arraySize) { RenderManipulatorSettings(playgroundScriptReference.manipulators[i], manipulators.GetArrayElementAtIndex(i), true); } GUI.enabled = true; EditorGUILayout.Separator(); EditorGUILayout.EndVertical(); } } else { EditorGUILayout.HelpBox("No manipulators created.", MessageType.Info); } if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.Width(50))) { if (Selection.gameObjects.Length > 0 && Selection.activeGameObject.transform && Selection.activeTransform != null) { PlaygroundC.ManipulatorObject(Selection.activeGameObject.transform); } else { manipulators.InsertArrayElementAtIndex(manipulators.arraySize); } manipulatorListFoldout.Add(true); SceneView.RepaintAll(); } EditorGUILayout.Separator(); } // Advanced Settings if (GUILayout.Button("Advanced", EditorStyles.toolbarDropDown)) { advancedSettingsFoldout = !advancedSettingsFoldout; } if (advancedSettingsFoldout) { EditorGUILayout.Separator(); EditorGUILayout.PropertyField(calculate, new GUIContent("Calculate Particles", "Calculate forces on PlaygroundParticles objects. Disabling this overrides independently set values and halts all PlaygroundParticles objects.")); EditorGUILayout.PropertyField(garbageCollectOnResize, new GUIContent("Garbage Collection", "Issue a GC.Collect when resizing particle lists.")); EditorGUILayout.PropertyField(autoGroup, new GUIContent("Group Automatically", "Automatically parent a PlaygroundParticles object to Playground Manager if it has no parent.")); EditorGUILayout.PropertyField(buildZeroAlphaPixels, new GUIContent("Build Zero Alpha Pixels", "Turn this on if you want to build particles from 0 alpha pixels into states.")); EditorGUILayout.PropertyField(drawGizmos, new GUIContent("Scene Gizmos", "Show gizmos in Scene View for Playground objects.")); EditorGUILayout.PropertyField(paintToolbox, new GUIContent("Paint Toolbox", "Show Paint toolbox in Scene View when Source is set to Paint")); EditorGUILayout.PropertyField(showShuriken, new GUIContent("Show Shuriken", "Show the Shuriken component in Inspector.")); EditorGUILayout.PropertyField(pixelFilterMode, new GUIContent("Pixel Filter Mode", "Color filtering mode when creating particles from pixels in an image.")); EditorGUILayout.Separator(); // Time reset GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Time Simulation"); if (GUILayout.Button("Reset", EditorStyles.toolbarButton, GUILayout.Width(50))) { PlaygroundC.TimeReset(); for (int p = 0; p < playgroundScriptReference.particleSystems.Count; p++) { playgroundScriptReference.particleSystems[p].Start(); } } GUILayout.EndHorizontal(); EditorGUILayout.Separator(); // Limits EditorGUILayout.BeginVertical(boxStyle); limitsFoldout = GUILayout.Toggle(limitsFoldout, "Editor Limits", EditorStyles.foldout); if (limitsFoldout) { EditorGUILayout.Separator(); playgroundScriptReference.maximumAllowedTransitionTime = EditorGUILayout.FloatField("Transition Time", playgroundScriptReference.maximumAllowedTransitionTime); EditorGUILayout.Separator(); playgroundScriptReference.maximumAllowedParticles = EditorGUILayout.IntField("Particle Count", playgroundScriptReference.maximumAllowedParticles); playgroundScriptReference.maximumAllowedLifetime = EditorGUILayout.FloatField("Particle Lifetime", playgroundScriptReference.maximumAllowedLifetime); playgroundScriptReference.maximumAllowedRotation = EditorGUILayout.FloatField("Particle Rotation", playgroundScriptReference.maximumAllowedRotation); playgroundScriptReference.maximumAllowedSize = EditorGUILayout.FloatField("Particle Size", playgroundScriptReference.maximumAllowedSize); playgroundScriptReference.maximumAllowedScale = EditorGUILayout.FloatField("Particle Scale", playgroundScriptReference.maximumAllowedScale); playgroundScriptReference.maximumAllowedSourceScatter = EditorGUILayout.FloatField("Source Scatter", playgroundScriptReference.maximumAllowedSourceScatter); EditorGUILayout.Separator(); playgroundScriptReference.maximumAllowedDeltaMovementStrength = EditorGUILayout.FloatField("Delta Movement Strength", playgroundScriptReference.maximumAllowedDeltaMovementStrength); playgroundScriptReference.maximumAllowedDamping = EditorGUILayout.FloatField("Damping", playgroundScriptReference.maximumAllowedDamping); playgroundScriptReference.maximumAllowedInitialVelocity = EditorGUILayout.FloatField("Initial Velocity", playgroundScriptReference.maximumAllowedInitialVelocity); playgroundScriptReference.maximumAllowedVelocity = EditorGUILayout.FloatField("Velocity", playgroundScriptReference.maximumAllowedVelocity); EditorGUILayout.Separator(); playgroundScriptReference.maximumAllowedCollisionRadius = EditorGUILayout.FloatField("Collision Radius", playgroundScriptReference.maximumAllowedCollisionRadius); playgroundScriptReference.maximumAllowedMass = EditorGUILayout.FloatField("Mass", playgroundScriptReference.maximumAllowedMass); playgroundScriptReference.maximumAllowedBounciness = EditorGUILayout.FloatField("Bounciness", playgroundScriptReference.maximumAllowedBounciness); EditorGUILayout.Separator(); playgroundScriptReference.minimumAllowedUpdateRate = EditorGUILayout.IntField("Update Rate", playgroundScriptReference.minimumAllowedUpdateRate); playgroundScriptReference.maximumRenderSliders = EditorGUILayout.FloatField("Render Sliders", playgroundScriptReference.maximumRenderSliders); EditorGUILayout.Separator(); playgroundScriptReference.maximumAllowedPaintPositions = EditorGUILayout.IntField("Paint Positions", playgroundScriptReference.maximumAllowedPaintPositions); playgroundScriptReference.minimumAllowedBrushScale = EditorGUILayout.FloatField("Brush Size Min", playgroundScriptReference.minimumAllowedBrushScale); playgroundScriptReference.maximumAllowedBrushScale = EditorGUILayout.FloatField("Brush Size Max", playgroundScriptReference.maximumAllowedBrushScale); playgroundScriptReference.minimumEraserRadius = EditorGUILayout.FloatField("Eraser Size Min", playgroundScriptReference.minimumEraserRadius); playgroundScriptReference.maximumEraserRadius = EditorGUILayout.FloatField("Eraser Size Max", playgroundScriptReference.maximumEraserRadius); playgroundScriptReference.maximumAllowedPaintSpacing = EditorGUILayout.FloatField("Paint Spacing", playgroundScriptReference.maximumAllowedPaintSpacing); EditorGUILayout.Separator(); playgroundScriptReference.maximumAllowedManipulatorSize = EditorGUILayout.FloatField("Manipulator Size", playgroundScriptReference.maximumAllowedManipulatorSize); playgroundScriptReference.maximumAllowedManipulatorStrength = EditorGUILayout.FloatField("Manipulator Strength", playgroundScriptReference.maximumAllowedManipulatorStrength); playgroundScriptReference.maximumAllowedManipulatorZeroVelocity = EditorGUILayout.FloatField("Zero Velocity Strength", playgroundScriptReference.maximumAllowedManipulatorZeroVelocity); EditorGUILayout.Separator(); } EditorGUILayout.EndVertical(); } EditorGUI.indentLevel--; playground.ApplyModifiedProperties(); EditorGUILayout.EndVertical(); } else { EditorGUILayout.HelpBox("The Playground Manager runs all Particle Playground Systems in the scene, you need to create one in your scene to get started.", MessageType.Info); if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.Width(50))) { PlaygroundC.ResourceInstantiate("Playground Manager"); } EditorGUILayout.EndVertical(); } } EditorGUILayout.EndVertical(); }