public virtual void Execute() { // LoopGroupNode var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginUI>().Components; for (var LoopGroupNode10_ItemIndex = 0 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++ ) { LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex]; LoopGroupNode10_Next(); } // LoopGroupNode var LoopGroupNode28_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenAuthenticated>().Components; for (var LoopGroupNode28_ItemIndex = 0 ; LoopGroupNode28_ItemIndex < LoopGroupNode28_GroupComponents.Count; LoopGroupNode28_ItemIndex++ ) { LoopGroupNode28_Item = LoopGroupNode28_GroupComponents[LoopGroupNode28_ItemIndex]; LoopGroupNode28_Next(); } // LoopGroupNode var LoopGroupNode29_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenNotAuthenticated>().Components; for (var LoopGroupNode29_ItemIndex = 0 ; LoopGroupNode29_ItemIndex < LoopGroupNode29_GroupComponents.Count; LoopGroupNode29_ItemIndex++ ) { LoopGroupNode29_Item = LoopGroupNode29_GroupComponents[LoopGroupNode29_ItemIndex]; LoopGroupNode29_Next(); } }
public virtual void Execute() { // LoopGroupNode var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginUI>().Components; for (var LoopGroupNode10_ItemIndex = 0 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++ ) { LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex]; LoopGroupNode10_Next(); } // LoopGroupNode var LoopGroupNode28_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenAuthenticated>().Components; for (var LoopGroupNode28_ItemIndex = 0 ; LoopGroupNode28_ItemIndex < LoopGroupNode28_GroupComponents.Count; LoopGroupNode28_ItemIndex++ ) { LoopGroupNode28_Item = LoopGroupNode28_GroupComponents[LoopGroupNode28_ItemIndex]; LoopGroupNode28_Next(); } // LoopGroupNode var LoopGroupNode29_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenNotAuthenticated>().Components; for (var LoopGroupNode29_ItemIndex = 0 ; LoopGroupNode29_ItemIndex < LoopGroupNode29_GroupComponents.Count; LoopGroupNode29_ItemIndex++ ) { LoopGroupNode29_Item = LoopGroupNode29_GroupComponents[LoopGroupNode29_ItemIndex]; LoopGroupNode29_Next(); } }