public void GameOver_ShouldReturnTrueGivenPlayerOneWins() { PlayersTurns subject = new PlayersTurns(Bool.True, Bool.False, Bool.False); //Act Bool actual = subject.GameOver(); //Assert ((bool)actual).Should().BeTrue(); }
public void GameOver_ShouldReturnFalseGivenGameNotOver() { PlayersTurns subject = new PlayersTurns(Bool.False, Bool.False, Bool.False); //Act Bool actual = subject.GameOver(); //Assert ((bool)actual).Should().BeFalse(); }
public void GameOver_ShouldReturnTrueGivenCatsGame() { //Arrange PlayersTurns subject = new PlayersTurns(Bool.False, Bool.False, Bool.True); //Act Bool actual = subject.GameOver(); //Assert ((bool)actual).Should().BeTrue(); }