private void PlayerPacketReceived(PlayerPacket playerPacket, NetPeer peer) { Player playerSending = _playersManager.GetConnectedPlayer(peer); if (playerSending == null) { return; } switch (playerPacket.PlayerCommand) { case PlayerCommand.CHANGE_PLAYER_NAME: _playersManager.ChangePlayerConfig(playerPacket.PlayerName, playerSending); break; default: throw new ArgumentOutOfRangeException(); } }