void Update() { m_PlayersCount = counter.GetPlayerCount(); if (m_PlayersCount == 0) { firstconnected = true; } if (m_PlayersCount == 1 && firstconnected == true) { return; } else if (m_PlayersCount > 1) { firstconnected = false; } else if (m_PlayersCount == 1 && firstconnected == false) { Text wintext = gameObject.GetComponent <Text> (); wintext.text = "You Win!"; } if (isdead && firsttime) { Text losetext = gameObject.GetComponent <Text> (); firsttime = false; losetext.text = "You Lose!"; } }
// Update is called once per frame void Update() { playersCount = counter.GetPlayerCount(); if (playersCount == 1) { winText.text = "YOU WIN!"; } }