public static void Heal(this Players.Player pc, float heal) { pc.Health += heal; if (pc.Health > pc.HealthMax) { pc.Health = pc.HealthMax; } pc.SendHealthPacket(); }
public static void Heal(this Players.Player pc, float heal) { pc.Health += heal; if (pc.Health > pc.HealthMax) { pc.Health = pc.HealthMax; } pc.SendHealthPacket(); }