private void Start() { initialPosition = transform.position; locked = false; Score = GameObject.FindGameObjectWithTag("Score"); score = Score.GetComponent <Player_score_level3>(); }
private void Start() { timer = mainTimer; Score = GameObject.FindGameObjectWithTag("Score"); score = Score.GetComponent <Player_score_level3>(); GameObject gameover = GameObject.Find("Gameover"); GameOver GameOver_script = gameover.GetComponent <GameOver>(); GameOver_script.callingScence = SceneManager.GetActiveScene().buildIndex; }