// Pour afficher les specificites propres a chaque dinosaure au moment de l'achat void Update() { if (dinosaurs.Count == dinosaurs.Capacity) { isFull = true; } //Pour la selection des tuiles if (GetComponent <Renderer> ().isVisible) { Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position); camPos.y = Player_options.InvertMouseY(camPos.y); isSelected = Player_options.selection.Contains(camPos); } if (isSelected) { if (!isFull) { GetComponent <Renderer> ().material.color = Color.green; } else { GetComponent <Renderer> ().material.color = Color.red; } } else { GetComponent <Renderer> ().material.color = Color.white; } }
void Build() { menu = new Player_options(); //construction Destroy(menu); }