예제 #1
0
    // Pour afficher les specificites propres a chaque dinosaure au moment de l'achat

    void Update()
    {
        if (dinosaurs.Count == dinosaurs.Capacity)
        {
            isFull = true;
        }

        //Pour la selection des tuiles
        if (GetComponent <Renderer> ().isVisible)
        {
            Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position);
            camPos.y   = Player_options.InvertMouseY(camPos.y);
            isSelected = Player_options.selection.Contains(camPos);
        }

        if (isSelected)
        {
            if (!isFull)
            {
                GetComponent <Renderer> ().material.color = Color.green;
            }
            else
            {
                GetComponent <Renderer> ().material.color = Color.red;
            }
        }
        else
        {
            GetComponent <Renderer> ().material.color = Color.white;
        }
    }
예제 #2
0
 void Build()
 {
     menu = new Player_options();
     //construction
     Destroy(menu);
 }