private void Update() { if (skillData.isOnReady() && Input.GetMouseButton(MouseClick[LeftClick])) { skillData.activateSkill(); playerWeapon.setWeaponDisabled(true); solarShieldOnActive = Instantiate(solarShield, transform.position, Quaternion.identity).GetComponent <Player_Skill_SolarShieldObject>(); isShieldOnActive = true; } }
void Start() { sprite = GetComponent <SpriteRenderer>(); solorShieldParent = transform.parent.GetComponent <Player_Skill_SolarShieldObject>(); Color temp = sprite.color; temp.a = appearingStartAlpha; sprite.color = temp; transform.localScale = appearingStartScale; }