void OnCollisionStay2D(Collision2D other) { if (other.gameObject.CompareTag("Player") && !enemyDying) //kill player + lose life if they touch enemy { if (playerScript.livesLeft != 0) { playerScript.Restart(); playerScript.livesLeft -= 1; lives.GetChild(Mathf.RoundToInt(playerScript.livesLeft)).gameObject.SetActive(false); } } }
public void LoadLevel() { _PlayerScript.Restart(); }