public void SetPos(Player_Object player) { //Debug.Log("Load: " + player.loadPos); //Debug.Log("Init: " + gameObject.transform.position); //gameObject.GetComponent<CharacterController>().enabled = false; gameObject.transform.position = player.loadPos; //gameObject.GetComponent<CharacterController>().enabled = true; //Debug.Log("after: " + gameObject.transform.position); }
public Player_Obj(Player_Object po) { this.po = po; }