public static void HandleDropWeapon(NetworkMessage netMsg) { Message_Sr.DropWeapon_Sr drop = netMsg.ReadMessage <Message_Sr.DropWeapon_Sr>(); if (Networking_OnConnect.AccountVerefication(drop.index, drop.log, drop.pass)) { Player_MovePlayer controll = GetPlayerController(drop.index); if (controll) { controll.DropWeapon(); } } }
public static void HandlePickUpItem(NetworkMessage netMsg) { Message_Sr.PickUpWeapon_Sr pick = netMsg.ReadMessage <Message_Sr.PickUpWeapon_Sr>(); if (Networking_OnConnect.AccountVerefication(pick.index, pick.log, pick.pass)) { Player_MovePlayer controll = GetPlayerController(pick.index); if (controll) { controll.DropWeapon(); PickUpItem(pick.indexItem, controll); } } }