void OnCollisionEnter(Collision col) { if (col.gameObject.name == "Spacecraft" && !playerMaster.isInvulnerable) { playerMaster.CallEventTakeDamage(); } }
void OnCollisionEnter(Collision col) { if (col.gameObject.name == "Spacecraft") { hazardMaster.CallEventDestroyed(); playerMaster.CallEventTakeDamage(); } }