void Start() { _playerDeath = gameObject.GetComponent <Player_Death>(); playerLight = playerFlashlight.GetComponent <Light>(); _audioSource = gameObject.GetComponent <AudioSource>(); _batteryLife = 50; }
void Start() { _player_currentHealth = _player_maxHealth; _PlayerHealthGeneration = gameObject.GetComponent <Player_HealthRegeneration>(); _player_Death = GameObject.FindObjectOfType <Player_Death>(); StartCoroutine("HealthCheck"); }
// Use this for initialization void Start() { //if (isLocalPlayer) { variablesScript = GetComponent <variables>(); playerBoostScript = GetComponent <Player_Boost>(); playerDeathScript = GetComponent <Player_Death>(); playerRespawnScript = GetComponent <Player_Respawn>(); playerFireScript = GetComponent <Player_Fire>(); playerHealthScript = GetComponent <Player_Health>(); playerIDScript = GetComponent <Player_ID>(); shipControlScript = GetComponent <ShipControl>(); playerEngineScript = GetComponent <Player_Engine>(); playerSpotlightScript = GetComponent <Player_Spotlight>(); playerNetworkSetup = GetComponent <Player_NetworkSetup>(); if (isLocalPlayer) { playerType = PlayerPrefs.GetString("ShipType"); //print("Setting player type to: " + playerType); if (playerType != "Large" && playerType != "Medium" && playerType != "Small") { playerType = "Medium"; } if (playerType == "Small") { Cmd_EnableSmallShip(); } else if (playerType == "Medium") { Cmd_EnableMediumShip(); } else if (playerType == "Large") { Cmd_EnableLargeShip(); } CmdTellServerMyShip(playerType); } /* * if (!isLocalPlayer) { * if (playerTypeGlobal == "Small") { * Cmd_EnableSmallShip(); * } * else if (playerTypeGlobal == "Medium") { * Cmd_EnableMediumShip(); * } * else if (playerTypeGlobal == "Large") { * Cmd_EnableLargeShip(); * } * } */ }
void Start() { hungerScript = this.GetComponent<Player_Hunger> (); deathScript = this.GetComponent<Player_Death> (); if (!isLocalPlayer) return; StartCoroutine ("StartHealthRegen"); }