void Awake()
    {
        anim           = GetComponent <Animator>();
        playerAudio    = GetComponent <AudioSource>();
        playerMovement = GetComponent <Player_Controller_Movement>();
        playerAttack   = GetComponentInChildren <Player_Attack>();
        gMs            = FindObjectOfType <GameManager>();

        currentHealth = startingHealth;
    }
예제 #2
0
    void Awake()
    {
        rB.GetComponent <Rigidbody>();
        anim.GetComponent <Animator>();
        chickenAudio.GetComponent <AudioSource>();
        player   = GameObject.FindGameObjectWithTag("Player");
        pFs      = GetComponent <Pathfinding>();
        mapAreas = GameObject.FindGameObjectsWithTag("Map");
        pCmS     = player.GetComponent <Player_Controller_Movement>();
        conf     = FindObjectOfType <MemberConfig>();

        selfMapArea = GameObject.FindGameObjectWithTag("Map");

        speed = 10f;

        attackDistance = 2f;

        attackDamage = 30f;

        canAttack = true;
    }