void Awake() { anim = GetComponent <Animator>(); playerAudio = GetComponent <AudioSource>(); playerMovement = GetComponent <Player_Controller_Movement>(); playerAttack = GetComponentInChildren <Player_Attack>(); gMs = FindObjectOfType <GameManager>(); currentHealth = startingHealth; }
void Awake() { rB.GetComponent <Rigidbody>(); anim.GetComponent <Animator>(); chickenAudio.GetComponent <AudioSource>(); player = GameObject.FindGameObjectWithTag("Player"); pFs = GetComponent <Pathfinding>(); mapAreas = GameObject.FindGameObjectsWithTag("Map"); pCmS = player.GetComponent <Player_Controller_Movement>(); conf = FindObjectOfType <MemberConfig>(); selfMapArea = GameObject.FindGameObjectWithTag("Map"); speed = 10f; attackDistance = 2f; attackDamage = 30f; canAttack = true; }