public void CreateBullet(string pos) { Player_Bullet newProjectile = Instantiate(_bulletPrefab, _player_muzzle.position, _player_muzzle.rotation) as Player_Bullet; _player_Shooting_Audio.Audio(); Player_Bullet bullet = GameObject.FindObjectOfType <Player_Bullet>(); bullet.Direction = pos; }
void Start() { _player_Bullet = FindObjectOfType <Player_Bullet>(); _enemy_Health = gameObject.GetComponentInParent <Enemy_Health>(); _enemy_Movement = gameObject.GetComponentInParent <Enemy_Movement>(); }