public void doAction(Player_Action action, out BattleStates newState)
 {
     if (action.GetType() == typeof(Header_Option))
     {
         updateUI_State((Header_Option)action);
         newState = BattleStates.PLAYER;
     }
     else
     {
         action.execute(player: this.StartingPlayer.Current_Pokemon, enemy: this.enemy, this.StartingPlayer.PokeList);
         this.StartingPlayer.Current_Pokemon.chosenAction = action;
         newState = BattleStates.PLAYER_ANIMATION;
     }
 }