// Start is called before the first frame update void Awake() { // Chamadas do player player = GameObject.FindGameObjectWithTag("Player"); // declara player, como player playerController = player.GetComponent<PlayerController>(); // chama o script de player pra dentro desse script player_ATK = player.GetComponent<Player_ATK>();// chama o script de player pra dentro desse script // chamadas da camera Camera = GameObject.FindGameObjectWithTag("MainCamera"); // declara camera como camera CameraAjuste = Camera.GetComponent<CameraFollow>(); // chama o script de camera para dentro desse script // Chamadas do boss Alfred = GameObject.FindGameObjectWithTag("Alfredo"); // declara alfredo como alfred AlfredoBoca = Alfred.GetComponent<Alfredo>(); // chama o script de alfredo para dentro desse script // chamadas de Animator Anim = GetComponent<Animator>(); // chamadas de audio AudioSource.clip = SomAlfredo; // chamadas de cena LevelLoader = GameObject.Find("LevelLoader"); LVLScript = LevelLoader.GetComponent<LevelLoader>(); }
// Start is called before the first frame update void Awake() { // Chamadas do player player = GameObject.FindGameObjectWithTag("Player"); // declara player, como player playerController = player.GetComponent <PlayerController>(); // chama o script de playerController pra dentro desse script player_ATK = player.GetComponent <Player_ATK>(); // chama o script de player pra dentro desse script player_Magic = player.GetComponent <Player_Magic>(); // chama o script de player pra dentro desse script // chamadas da camera Camera = GameObject.FindGameObjectWithTag("MainCamera"); // declara camera como camera CameraAjuste = Camera.GetComponent <CameraFollow>(); // chama o script de camera para dentro desse script // Chamadas do boss Rollo = GameObject.FindGameObjectWithTag("Boss"); RolloScript = Rollo.GetComponent <BossScript>(); BossAnim = RolloScript.GetComponent <Animator>(); // chamadas de Animator Anim = GetComponent <Animator>(); // chamadas de audio AudioSource.clip = BossVoice; }
void Awake() { Anim = GetComponent <Animator>(); playerController = GetComponent <PlayerController>(); player_ATK = GetComponent <Player_ATK>(); VidaAtual = HPInicial; TomarDano(0); }