public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, true)) { return; } switch (info.ButtonID) { case 1: { m_Vendor.OpenBackpack(from); break; } case 2: { from.SendGump(new PlayerVendorCustomizeGump(m_Vendor, from)); break; } } }
public override void OnResponse(int hue) { if (!m_Vendor.CanInteractWith(m_From, true)) { return; } Item hair; if (m_Beard) { hair = m_Vendor.FindItemOnLayer(Layer.FacialHair); } else { hair = m_Vendor.FindItemOnLayer(Layer.Hair); } if (hair != null) { hair.Hue = hue; } m_From.SendGump(new NewPlayerVendorCustomizeGump(m_Vendor)); }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, 503212); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { m_Vendor.Say(from.Name); if (!m_VI.Valid || !m_VI.Item.IsChildOf(m_Vendor.Backpack)) { m_Vendor.SayTo(from, 503216); // You can't buy that. } else if (!Banker.WithdrawPackAndBank(from, m_Vendor.TypeOfCurrency, m_VI.Price)) { m_Vendor.SayTo(from, 503205); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, 503204); // You do not have room in your backpack for this. BankBox box = from.FindBank(m_Vendor.Expansion) ?? from.BankBox; box.Credit += (ulong)m_VI.Price; m_Vendor.SayTo(from, "I credited your bank account. Please come back when you have room for this item."); } else { from.SendLocalizedMessage(503201); // You take the item. m_Vendor.HoldCurrency += m_VI.Price; m_Vendor.LastActivity = DateTime.UtcNow; m_Vendor.NameMod = null; m_Vendor.NameHue = -1; } } else { from.SendLocalizedMessage(503207); // Cancelled purchase. } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 1 || info.ButtonID == 2) // See goods or Customize { m_Vendor.CheckTeleport(from); } if (!m_Vendor.CanInteractWith(from, true)) { return; } switch (info.ButtonID) { case 1: // See goods m_Vendor.OpenBackpack(from); break; case 2: // Customize from.SendGump(new NewPlayerVendorCustomizeGump(m_Vendor)); break; case 3: // Rename Shop m_Vendor.RenameShop(from); break; case 4: // Rename Vendor m_Vendor.Rename(from); break; case 5: // Open Paperdoll m_Vendor.DisplayPaperdollTo(from); break; case 6: // Collect Currency m_Vendor.CollectCurrency(from); break; case 7: // Dismiss Vendor m_Vendor.Dismiss(from); break; } }
public override void OnResponse(int hue) { if (!m_Vendor.CanInteractWith(m_From, true)) { return; } if (m_FacialHair) { m_Vendor.FacialHairHue = hue; } else { m_Vendor.HairHue = hue; } m_From.SendGump(new NewPlayerVendorCustomizeGump(m_Vendor)); }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, 503212); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { if (!m_VI.Valid || !m_VI.Item.IsChildOf(m_Vendor.Backpack)) { m_Vendor.SayTo(from, 503216); // You can't buy that. return; } int totalGold = 0; if (from.Backpack != null) { totalGold += from.Backpack.GetAmount(typeof(Gold)); } totalGold += Banker.GetBalance(from); if (totalGold < m_VI.Price) { m_Vendor.SayTo(from, 503205); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, 503204); // You do not have room in your backpack for this. } else { int leftPrice = m_VI.Price; if (from.Backpack != null) { leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice); } if (leftPrice > 0) { Banker.Withdraw(from, leftPrice); } m_Vendor.HoldGold += m_VI.Price; from.SendLocalizedMessage(503201); // You take the item. } } else { from.SendLocalizedMessage(503207); // Cancelled purchase. } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (!m_Vendor.CanInteractWith(from, true)) { return; } switch (info.ButtonID) { case 1: // See goods { m_Vendor.OpenBackpack(from); break; } case 2: // Customize { from.SendGump(new NewPlayerVendorCustomizeGump(m_Vendor)); break; } case 3: // Rename Shop { // m_Vendor.RenameShop( from ); break; } case 4: // Rename Vendor { // m_Vendor.Rename( from ); break; } case 5: // Open Paperdoll { m_Vendor.DisplayPaperdollTo(from); break; } case 6: // Collect Gold { m_Vendor.CollectGold(from); break; } case 7: // Dismiss Vendor { m_Vendor.Dismiss(from); break; } } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 1 || info.ButtonID == 2) // See goods or Customize { m_Vendor.CheckTeleport(from); } if (!m_Vendor.CanInteractWith(from, true)) { return; } switch (info.ButtonID) { case 1: // See goods { m_Vendor.OpenBackpack(from); break; } case 2: // Customize { from.SendGump(new NewPlayerVendorCustomizeGump(m_Vendor)); break; } case 3: // Rename Shop { m_Vendor.RenameShop(from); break; } case 4: // Rename Vendor { m_Vendor.Rename(from); break; } case 5: // Open Paperdoll { m_Vendor.DisplayPaperdollTo(from); break; } case 6: // Collect Gold { m_Vendor.CollectGold(from); break; } case 7: // Deposit Gold { m_Vendor.DepositeGold(from); break; } case 8: // Dismiss Vendor { m_Vendor.Dismiss(from); break; } case 9: // Opt Out of Search { if (m_Vendor.VendorSearch) { m_Vendor.VendorSearch = false; } else { m_Vendor.VendorSearch = true; } break; } } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, "Voce e o dono deste Shop, pegue o que quiser"); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { m_Vendor.Say(from.Name); if (!m_VI.Valid || !m_VI.Item.IsChildOf(m_Vendor.Backpack)) { m_Vendor.SayTo(from, "Voce nao pode comprar isto"); // You can't buy that. return; } int totalGold = 0; if (from.Backpack != null) { totalGold += from.Backpack.GetAmount(typeof(Gold)); } totalGold += Banker.GetBalance(from); if (totalGold < m_VI.Price) { m_Vendor.SayTo(from, "Voce nao tem dinheiro!"); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, "Voce nao tem espaco na sua backpack"); // You do not have room in your backpack for this. } else { int leftPrice = m_VI.Price; if (from.Backpack != null) { leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice); } if (leftPrice > 0) { Banker.Withdraw(from, leftPrice); } m_Vendor.HoldGold += m_VI.Price; from.SendMessage("Voce comprou o item"); // You take the item. } } else { from.SendMessage("Voce cancelou a compra"); // Cancelled purchase. } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, 503212); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { if (!m_VI.Valid) { m_Vendor.SayTo(from, 503216); // You can't buy that. return; } int totalGold = 0; if (from.Backpack != null) { totalGold += from.Backpack.GetAmount(typeof(Gold)); } if (from.BankBox != null) { totalGold += from.BankBox.GetAmount(typeof(Gold)); } if (totalGold < m_VI.Price) { m_Vendor.SayTo(from, 503205); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, 503204); // You do not have room in your backpack for this. } else { int leftPrice = m_VI.Price; if (from.Backpack != null) { leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice); } if (leftPrice > 0 && from.BankBox != null) { from.BankBox.ConsumeUpTo(typeof(Gold), leftPrice); } if (m_Vendor is CityPlayerVendor) { CityPlayerVendor vend = (CityPlayerVendor)m_Vendor; double rate = Convert.ToDouble(vend.TaxRate) / 100.0; double tax = Convert.ToDouble(m_VI.Price) * rate; int taxx = Convert.ToInt32(tax); vend.IncomeTax += taxx; vend.HoldGold += (m_VI.Price - taxx); } else { m_Vendor.HoldGold += m_VI.Price; } from.SendLocalizedMessage(503201); // You take the item. } } else { from.SendLocalizedMessage(503207); // Cancelled purchase. } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, 503212); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { if (!m_VI.Valid) { m_Vendor.SayTo(from, 503216); // You can't buy that. return; } int totalGold = 0; if (from.Backpack != null) { totalGold += from.Backpack.GetAmount(typeof(Gold)); } if (from.BankBox != null) { totalGold += from.BankBox.GetAmount(typeof(Gold)); } if (totalGold < m_VI.Price) { m_Vendor.SayTo(from, 503205); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, 503204); // You do not have room in your backpack for this. } else { int leftPrice = m_VI.Price; if (from.Backpack != null) { Container cont = from.Backpack; int silvtotal = 0; Item[] silvers = cont.FindItemsByType(typeof(Silver), true); foreach (Silver silver in silvers) { silvtotal += silver.Amount; silver.Delete(); } Gold money = new Gold(); cont.AddItem(money); money.Amount = silvtotal / 10; if (silvtotal - money.Amount > 0) { Silver change = new Silver(); cont.AddItem(change); change.Amount = silvtotal - (money.Amount * 10); } leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice); } if (leftPrice > 0 && from.BankBox != null) { from.BankBox.ConsumeUpTo(typeof(Gold), leftPrice); } m_Vendor.HoldGold += m_VI.Price; from.SendLocalizedMessage(503201); // You take the item. } } else { from.SendLocalizedMessage(503207); // Cancelled purchase. } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; if (!m_Vendor.CanInteractWith(from, false)) { return; } if (m_Vendor.IsOwner(from)) { m_Vendor.SayTo(from, 503212); // You own this shop, just take what you want. return; } if (info.ButtonID == 1) { m_Vendor.Say(from.Name); if (!m_VI.Valid || !m_VI.Item.IsChildOf(m_Vendor.Backpack)) { m_Vendor.SayTo(from, 503216); // You can't buy that. return; } int totalGold = 0; int price = m_VI.GetPrice(from, m_Vendor); Item[] items = from.Backpack.FindItemsByType(typeof(Gold), true); for (int i = 0; i < items.Length; ++i) { Item item = items[i]; if (item.LootType != LootType.Newbied && item.Movable) { totalGold += items[i].Amount; } } //if ( from.Backpack != null ) // totalGold += from.Backspack.GetAmount( typeof( Gold ) ); totalGold += Banker.GetBalance(from); if (totalGold < price) { m_Vendor.SayTo(from, 503205); // You cannot afford this item. } else if (!from.PlaceInBackpack(m_VI.Item)) { m_Vendor.SayTo(from, 503204); // You do not have room in your backpack for this. } else { int leftPrice = price; if (from.Backpack != null) { leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice); } if (leftPrice > 0) { Banker.Withdraw(from, leftPrice); } m_Vendor.HoldGold += price; from.SendLocalizedMessage(503201); // You take the item. } } else { from.SendLocalizedMessage(503207); // Cancelled purchase. } }