예제 #1
0
 void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info)
 {
     vehicle     = transform.parent.GetComponent <PlayerVehicleOwner>();
     networkView = vehicle.GetNetworkView();
     player      = uLink.Network.player;
     reload();
 }
예제 #2
0
 void Awake()
 {
     vehicle            = transform.parent.GetComponent <PlayerVehicleOwner>();
     networkView        = vehicle.GetNetworkView();
     maximumLaunchForce = minimumLaunchForce * 2f;
     inputSender        = transform.parent.GetComponent <InputSender>();
     projectileCamera.gameObject.SetActive(false);
 }
예제 #3
0
 void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info)
 {
     vehicle = transform.parent.GetComponent<PlayerVehicleOwner>();
     networkView = vehicle.GetNetworkView();
     player = uLink.Network.player;
     reload();
 }
예제 #4
0
 void Awake()
 {
     vehicle = transform.parent.GetComponent<PlayerVehicleOwner>();
     networkView = vehicle.GetNetworkView();
     maximumLaunchForce = minimumLaunchForce * 2f;
     inputSender = transform.parent.GetComponent<InputSender>();
     projectileCamera.gameObject.SetActive(false);
 }