void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { vehicle = transform.parent.GetComponent <PlayerVehicleOwner>(); networkView = vehicle.GetNetworkView(); player = uLink.Network.player; reload(); }
void Awake() { vehicle = transform.parent.GetComponent <PlayerVehicleOwner>(); networkView = vehicle.GetNetworkView(); maximumLaunchForce = minimumLaunchForce * 2f; inputSender = transform.parent.GetComponent <InputSender>(); projectileCamera.gameObject.SetActive(false); }
void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { vehicle = transform.parent.GetComponent<PlayerVehicleOwner>(); networkView = vehicle.GetNetworkView(); player = uLink.Network.player; reload(); }
void Awake() { vehicle = transform.parent.GetComponent<PlayerVehicleOwner>(); networkView = vehicle.GetNetworkView(); maximumLaunchForce = minimumLaunchForce * 2f; inputSender = transform.parent.GetComponent<InputSender>(); projectileCamera.gameObject.SetActive(false); }