// Update is called once per frame private void Update() { if (this.photonView.ownerId != assignedColorForUserId) { m_Renderer.material = PlayerVariables.GetMaterial(m_Renderer.material, this.photonView.ownerId); this.assignedColorForUserId = this.photonView.ownerId; //Debug.Log("Switched Material to: " + this.assignedColorForUserId + " " + this.renderer.material.GetInstanceID()); } }