private void but_Confirm_Click(object sender, EventArgs e) { foreach (Player tem in GameValue.Players) { if (tem.Name == txt_PlayerName.Text) { MessageBox.Show("【错误】无法创建角色" + "\r\n" + "已存在名为【" + tem.Name + "】的角色"); return; } } PlayerValue.PlayerCreate(txt_PlayerName.Text, cbx_PlayerPrefession.Text); Dispose(); }