void Start() { animator = player.GetComponent <Animator>(); playerStatsScript = player.GetComponent <PlayerUIUpdates>(); movement = new Vector3(1f, -0.7f, 0f); player = GameObject.Find("Player").transform; }
public void UseItem(Item item) { GameObject player = GameObject.Find("Player"); if (item.Name == "HealthPotion") { PlayerUIUpdates playerUI = player.GetComponent <PlayerUIUpdates>(); if (playerUI.currentHealth + 20 >= playerUI.maxHealth) { playerUI.currentHealth = playerUI.maxHealth; } else { playerUI.currentHealth += 20; } playerUI.OnRestoreHpFromPotion(); ReduceNumberOfItems(item.Name); } }
private void Start() { playerData = GetComponent <PlayerUIUpdates>(); skillCooldown = GetComponent <SkillCooldown>(); }