public void SkillCountDown() { skillCount--; PlayerUIMangaer.GetInstance().skillUI[skillCount].SetActive(false); }
//skill ui증가 public void SkillCountUp() { PlayerUIMangaer.GetInstance().skillUI[skillCount].SetActive(true); skillCount++; }
public void SkillCountDown() { skillCount--; PlayerUIMangaer.GetInstance().skillUI[skillCount].SetActive(false); }
//skill ui증가 public void SkillCountUp() { PlayerUIMangaer.GetInstance().skillUI[skillCount].SetActive(true); skillCount++; }